Category: Case Study

  • Community Spotlight

    Community Spotlight

    At iMyth, we believe in bringing happiness to children, of all ages, through immersive storytelling, and we can’t do it without you! Our mission is to create the world’s most impactful interactive experiences, allowing guests to engage with legendary characters in ways never before possible. But what makes an experience truly unforgettable? The answer: real feedback from the people who matter most—our guests.

    Your Input, Our Innovation

    We recently took iMyth Heroes to the Orlando Maker Faire, where hundreds of guests had the chance to interact with Tickle, one of our interactive Heroes. The insights gained were invaluable—seeing the magic in children’s eyes as they played, discovering what excited them most, and hearing their ideas on how to make the experience even better.

    One particularly special moment came from a small family of two—a 9-year-old boy and his 5-year-old sister. While the boy loved trying to thwart Tickle with scientific questions and technological puzzles, his sister was drawn to banter-centric interactions, challenging the limits of social interactions. Their contrasting preferences highlighted the importance of tailoring our experiences to diverse interests. All children wanted to interact with more familiar characters such as Spiderman, Cinderella, and Sponge Bob.

    BoyWithSuperHero
    9 Year Old boy interacting with Superhero

    This is exactly why we need you—your thoughts help us refine our features, ensuring iMyth Heroes becomes a product that children can’t live without.

    The Next Big Step – Join Us at Orlando Science Center!

    We’re taking things to the next level! On April 5th, we’re bringing iMyth Heroes to the Orlando Science Center, where Tickle will step into the world of Virtual Reality. This will allow for even deeper and more personal interactions with guests, giving us a chance to further refine and expand the experience.

    This isn’t just about testing a product—it’s about co-creating a magical future where every child’s interaction with iMyth Heroes is meaningful, exciting, and tailored to their imagination.

    Be Part of the iMyth Story

    We can’t build iMyth Heroes alone. Your feedback is the key to shaping the ultimate interactive experience. Whether you’re a parent, a collaborator, or simply someone passionate about cutting-edge storytelling, we invite you to join our journey.

    How You Can Help:

    • Visit us at the Orlando Science Center on April 5th and experience iMyth Heroes in VR.
    • Share your thoughts—what excites you? What would you love to see next?
    • Join our growing community of supporters, contributors, and co-founders.

    ? Stay Updated & Get Involved!
    Follow our journey at iMyth-X.com and be the first to experience the future of interactive storytelling.

    Together, let’s create something truly magical. ?

  • Creator Spotlight: Sunny

    Creator Spotlight: Sunny

    Every hero has an origin story, and for iMyth’s first character, Tickle, that story began with the boundless creativity of Sunny Zheng. As a pioneer in immersive storytelling, Sunny embarked on an artistic adventure—transforming a simple concept into a living, breathing hero.

    From Inspiration to Creation

    Sunny’s journey began with research, gathering references from around the world to infuse Tickle with a unique identity.

    “My creative inspiration mostly comes from her background story. She is a tough girl who has been through a lot, but she still holds a good heart for people. I was drawn to her unique personality and wanted to express that through visual design. She reminds me of Jung Ho-yeon from Squid Game where she has that dangerous gesture but is still soft from the inside.”

    From there, she crafted concept sketches, shaping Tickle’s personality and visual appeal. But the real magic happened as she moved from sketches to initial sculpts, refining every detail to create a character that felt truly alive.

    “When I was creating Tickle, I was playing with the idea of dangerously cute. I have added sharp edges to her facial features but also maintain the softness of the overall feeling. She is playful but reliable when she interacts with people. Therefore, her body features should be light and lively, and the color green was mostly used to represent that she is safe and trustworthy.”

    With precision and passion, she applied texture painting, layering colors and materials to make Tickle’s skin, clothing, and expressions feel authentic. Once complete, Tickle was optimized for Unreal Engine, ensuring seamless integration into iMyth Heroes. Tickle was now ready to step into the world—bringing joy, wonder, and adventure to audiences everywhere.

    The iMyth Mission in Action

    Tickle is more than a character—she is a testament to iMyth’s mission to bring happiness through immersive storytelling.

    “I was really glad for the opportunity to learn about Tickle and use my expertise in 3D character creation to bring her from concept to life. I am excited for iMyth to include more variety of costumed characters and have them resonate with people and make a positive impact on the world!”

    Her creation exemplifies the power of interactive AR experiences, transforming storytelling from a passive activity into an engaging, magical journey.

    “I think the power of being able to speak to someone that doesn’t exist or might have decides what would be a really impactful iMyth experience. For example, if I could speak to Albert Einstein and have him guide me through learning physics, it would be more interesting than reading textbooks.”

    Join the Adventure!

    iMyth is just getting started, and we want you to be part of the journey. Whether as a supporter, collaborator, or co-founder, your involvement can help shape the future of interactive storytelling. Follow iMyth for updates and be the first to meet the next iMyth Hero!