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No Man’s Sky to fulfill my prophecy?

No Man’s Sky to fulfill my prophecy?

by Blogmeister Meisterblogger | Aug 13, 2019 | Grammar Based Universes, Immersive Theme-worlds, IMyTH

Quite a few years ago, I was very excited about a project called No Man’s Sky, No Man’s Sky and No Man’s Sky Grammar Based Universe. For me this represented the very first wide-open Grammar Based Universe. You may be asking, “What is a grammar...
Boom Town: The Ultimate Immersive Experience?

Boom Town: The Ultimate Immersive Experience?

by Blogmeister Meisterblogger | Aug 9, 2019 | Entertainment, Immersive Theme-worlds, IMyTH, Interactive Storytelling

I recently came upon this Facebook article from the UK about, what they claim, the world’s most immersive experience: Boom Town. https://www.facebook.com/BuzzFeedUK/videos/2330089977077212/ Before this posting I have never seen or heard of Boom Town before. It...
Physical Experience

Physical Experience

by Blogmeister Meisterblogger | Jul 14, 2019 | Entertainment, Industry, Interactive Storytelling

Wow! It’s been a long time since I’ve contributed to the iMyth Blog site. It’s time to fire up the Furnace and get cooking again! This time it’s not about reporting about another article or another development but to support a concept that has...
“Chained” Keeps the iMyth dream Alive!

“Chained” Keeps the iMyth dream Alive!

by Blogmeister Meisterblogger | Dec 6, 2018 | Entertainment, Immersive Theme-worlds, Interactive Storytelling

It’s been over two years since iMyth performed it’s last presentation of “The Courier,” and I have not scene a location based theme world experience like it since, until now. The folks at Madison Wells Media have created a location-based, Mixed...

IAPPA 2018 Review – The Year of the VR Escape Games

by Blogmeister Meisterblogger | Nov 15, 2018 | Entertainment, Industry

I just got back from a grueling seven hours on my feet after checking out this years’ IAPPA Expo. While the size of the expor only grew, I have a hunch, I honestly was only focused on the evolving state of the immersive experience industry. More specifically I...
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