by Blogmeister Meisterblogger | Nov 25, 2013 | Interactive Storytelling
http://mycryengine.com/ been messing around with this, just to get the feel of incorporating level design with the story telling process (or trying to learn level design). The last couple of games I’ve played had a open world design, but they still guided you... by Blogmeister Meisterblogger | Nov 15, 2013 | Interactive Storytelling
I too have my concerns about a plot-driven device. If you follow just one plot then you’re not really in an interactive story anymore, you’re on rails … such as Uncharted. How could you possibly visualize all the possible plots? It’s like... by Blogmeister Meisterblogger | Nov 14, 2013 | Interactive Storytelling
I have bee reading, although very slowly, Chris Crawford’s “On Interactive Storytelling. I’m only about half way through the book but I find it very fascinating. In particular his “Data-Driven” strategies. He sites references of... by Blogmeister Meisterblogger | Oct 24, 2013 | Grammar Based Universes
By the phrase, “Grammar Based Universes(GBU)”, I’m actually referring to Grammar Based Story World Universes. I thank the Universe for allowing me to arrive at this insight. However, the universes I am describing are not the Universe we exist in,... by Blogmeister Meisterblogger | Oct 10, 2013 | Grammar Based Universes
This may be just a crazy ranting brought on by delirium and Physical exhaustion. However, since it was on my mind and I was getting milk and cookies I thought I may as well jot down my ideas. I really need to look this up so I don’t know for sure. I have been...