by Blogmeister Meisterblogger | Nov 26, 2013 | Grammar Based Universes
I created my first Unity project. First Unity Project I’m actually impressed how easy it was . Of course the scene I created was very simple. However, Unity should supply a suitable test bed for many of the concepts I am developing. Look for more good things... by Blogmeister Meisterblogger | Nov 25, 2013 | Interactive Storytelling
http://mycryengine.com/ been messing around with this, just to get the feel of incorporating level design with the story telling process (or trying to learn level design). The last couple of games I’ve played had a open world design, but they still guided you... by Blogmeister Meisterblogger | Nov 15, 2013 | Interactive Storytelling
I too have my concerns about a plot-driven device. If you follow just one plot then you’re not really in an interactive story anymore, you’re on rails … such as Uncharted. How could you possibly visualize all the possible plots? It’s like... by Blogmeister Meisterblogger | Nov 14, 2013 | Interactive Storytelling
I have bee reading, although very slowly, Chris Crawford’s “On Interactive Storytelling. I’m only about half way through the book but I find it very fascinating. In particular his “Data-Driven” strategies. He sites references of... by Blogmeister Meisterblogger | Oct 24, 2013 | Grammar Based Universes
By the phrase, “Grammar Based Universes(GBU)”, I’m actually referring to Grammar Based Story World Universes. I thank the Universe for allowing me to arrive at this insight. However, the universes I am describing are not the Universe we exist in,...