by Blogmeister Meisterblogger | Dec 4, 2013 | Interactive Storytelling, Raconteur
While this thought is not new, I’ve had trouble justifying it in the past because of cost considerations. However, a new thought hit me today and it might be a potential solution for getting this show on the road. I have not written about this to this blog but... by Blogmeister Meisterblogger | Nov 27, 2013 | Grammar Based Universes
I re-created the simple roll_A_ball test but instead of using Unity pick up objects. I used objects generated from a Houdini OTL. It was a simple OTL. However, I encountered a lot of strange problems integrating the assets. I’m glad I’m spending my free... by Blogmeister Meisterblogger | Nov 26, 2013 | Grammar Based Universes, Interactive Storytelling, Raconteur
I have to admit I’m a bit concerned I don’t yet have a grand vision for where all this is headed. However, I do have a small handful of small projects which may help provide some vision. This particular blog doesn’t really fall within the Grammar... by Blogmeister Meisterblogger | Nov 26, 2013 | Raconteur
Of all the names I have come up with Raconteur seems to be a fore runner. It means someone who is good at telling stories or interesting anecdotes. I have to admit I’m not a big fan of the french language. But Raconteur is a cool sounding word and the name... by Blogmeister Meisterblogger | Nov 26, 2013 | Grammar Based Universes
I created my first Unity project. First Unity Project I’m actually impressed how easy it was . Of course the scene I created was very simple. However, Unity should supply a suitable test bed for many of the concepts I am developing. Look for more good things...