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Hyper Textures, Meshes and Skeletal LOD’s

by Blogmeister Meisterblogger | Dec 6, 2013 | Raconteur

Place holder for a much longer blog 🙂

Rewards, Perspective & Time

by Blogmeister Meisterblogger | Dec 6, 2013 | Interactive Storytelling, Raconteur

I’m really bummed. After a long run this morning, I cleaned up and wrote this beautiful blog supporting the topic. I pressed the”update button” and nothing. Everything went away. Thus now I must try to regurgitate what was once very warm in my brain....

New Direction for Raconteur?

by Blogmeister Meisterblogger | Dec 4, 2013 | Interactive Storytelling, Raconteur

While this thought is not new, I’ve had trouble justifying it in the past because of cost considerations. However, a new thought hit me today and it might be a potential solution for getting this show on the road. I have not written about this to this blog but...

Another Simple Test But With Houdini

by Blogmeister Meisterblogger | Nov 27, 2013 | Grammar Based Universes

I re-created the simple roll_A_ball test but instead of using Unity pick up objects. I used objects generated from a Houdini OTL. It was a simple OTL. However, I encountered a lot of strange problems integrating the assets. I’m glad I’m spending my free...

Immediate Plans for the Future

by Blogmeister Meisterblogger | Nov 26, 2013 | Grammar Based Universes, Interactive Storytelling, Raconteur

I have to admit I’m a bit concerned I don’t yet have a grand vision for where all this is headed.  However, I do have a small handful of small projects which may help provide some vision. This particular blog doesn’t really fall within the Grammar...
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