by Blogmeister Meisterblogger | Feb 25, 2014 | Interactive Storytelling, Raconteur
Over the weekend I read Chris Crawford’s chapter on “Modeling”. Overall I like his approach to modeling human response and behavior. I think he’s got a good thing going. I especially like the way he translated boolean into numerical form. It... by Blogmeister Meisterblogger | Feb 22, 2014 | Grammar Based Universes, Interactive Storytelling
I’m about half way through reading Chris Crawford’s “On Interactive Storytelling”. I am glad I picked up this version. After reading the older version I realized he has made many changes; mostly for the better. I do have to admit I am a bit... by Blogmeister Meisterblogger | Feb 14, 2014 | Raconteur
Within the last couple of days, I have been inundated with possibilities for creating the Raconteur Engine. In the long run, I’ll need to create a brand new engine with behavior and characteristics unto itself. However, I need to start someplace and the best... by Blogmeister Meisterblogger | Feb 5, 2014 | Grammar Based Universes, Interactive Storytelling, Raconteur
Immersive Storyworld (aka. Virtual Amusement Park) The Immersive Storyworld has two immediate ambitions. The first is to provide an engrossing interactive story experience. The second is to create a transmedia storyworld from the immersive experience. The Immersive... by Blogmeister Meisterblogger | Jan 29, 2014 | Interactive Storytelling, Raconteur
After having read Chris Crawford’s book on Interactive Storytelling he tells of a definite upward struggle to get the genre of Interactive Storytelling off the ground. Indeed for the amount of time he has been working on this topic it seems as if it will never...