by Blogmeister Meisterblogger | Nov 11, 2014 | Interactive Storytelling, Raconteur
I cam upon this series of articles a little while ago on Gamasutra: http://gamasutra.com/blogs/RobertMadsen/20140731/222331/Starting_an_Indie_Studio_Part_1.php The articles explains the trials and tribulations of a computer engineer starting an independent game... by Blogmeister Meisterblogger | Nov 11, 2014 | Interactive Storytelling
Greetings – I have been asleep at the wheel lately and not contributing to my blog. This does not mean, however, that I have not been looking for inspiration and other motivations into the realm of immersive interactive storytelling. I will be flooding my blog... by Blogmeister Meisterblogger | Jun 29, 2014 | Interactive Storytelling
Check out this new article a created Based on the article Thomas Grip created for his lecture at the GDC. 4 Layers of Interactive Narrative in Games. I think it is interesting because it may be a methodology to incorporate plot and story into an otherwise barren... by Blogmeister Meisterblogger | Jun 25, 2014 | Grammar Based Universes, Interactive Storytelling
This is very cool and has me super excited [embedyt]https://www.youtube.com/watch?v=rS-PLQ3tfzY[/embedyt] This is a way to define the look, style and motif through a grammar based facade. When used by an interactive storyteller, entire worlds can be generated rapidly.... by Blogmeister Meisterblogger | Jun 18, 2014 | Grammar Based Universes, Interactive Storytelling
I have done very little in the world of Interactive Storytelling recently. The game title I am associated with has been in Alpha for the last month. We just went past “Art Freeze” which means the real bugs are being resolved. Needless to say, one of the...