by Blogmeister Meisterblogger | Apr 2, 2015 | Interactive Storytelling
It’s no secret, I have long been a fan of dark fantasy. Somehow the grey lines separating good and evil, protagonist and antagonist have always attracted me. I guess they parallel life. It is never quite apparent who the good or bad guys are until viewed again... by Blogmeister Meisterblogger | Apr 2, 2015 | Grammar Based Universes
Here is an excellent link to a presentation given by Gran Duncan of Hello Games, creators of No Man’s Sky. Grant Goes on to talk about his discovery, trials and tribulations and eventual love for procedurally generated art. This is a prime example of what I like... by Blogmeister Meisterblogger | Mar 30, 2015 | Interactive Storytelling
It has always been my contention there are three perspectives to interactive storytelling experience: First Person, immersive, totally interactive Second Person, semi-interactive Third Person, passive With the new developments with AR/VR these days, most of the... by Blogmeister Meisterblogger | Mar 26, 2015 | Interactive Storytelling
Here is a quick and cool development involving Leap and OSVR. The folks over at Leap will be bundling their goods with the Razor folks in their combined OSVR package which is an open source VR development package. As mentioned in a prior article, Leap has an... by Blogmeister Meisterblogger | Mar 25, 2015 | Grammar Based Universes
During my daily wanderings I happened to chance an article about a company in London, Improbable, obtaining $20 M in funding. Great job guys! Congratulations. I wanted to know more about who was Improbable and what are they working on. From my very brief introduction...