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So Far So Good For The Void

by Blogmeister Meisterblogger | May 22, 2015 | IMyTH, Interactive Storytelling

Although information has been rare, it can be found. Here is a review of The Void and things seems to be working for this fledgling startup. VRScout at the Void

Facial MOCAP for VR

by Blogmeister Meisterblogger | May 21, 2015 | Grammar Based Universes, Interactive Storytelling

The developments just keep flowing! Although I knew this barrier would eventually need to be breached, it’s happening much sooner than I had imagined. I had even given up hope that that such technology was readily available. But now that action was in vain. Hoa...

Physical Immersion

by Blogmeister Meisterblogger | May 19, 2015 | Grammar Based Universes, IMyTH, Interactive Storytelling

I have a couple of article to share today that relate to the physical immersion potential of VR. The first article is the first “documented” experience of The Void. I have been suspect of the claims The Void has been making concerning its abilities to do...

Zach Aikman and Procedurally Created Environments

by Blogmeister Meisterblogger | May 18, 2015 | Grammar Based Universes

Here is a quick GDC 15 Vault article concerning Zach Aikman and procedurally created level building and more specifically procedural dungeons created for for his game Galak – Z Procedurally Generated Space Dungeons  

Evermore Park

by Blogmeister Meisterblogger | May 6, 2015 | Interactive Storytelling, Raconteur

After having done a bit more research on the topic, I have discovered the Void is an extension of a much larger concept called “Evermore.” The project description is written up in this page for Theme Park University. Evermore does have a Facebook page and...
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