by Blogmeister Meisterblogger | May 29, 2015 | Immersive Theme-worlds, IMyTH
The parade of new VR/Immersive technology keeps on rolling. Here is the newest solution for generating a hand avatar for an experience created by Manus Machina. This seems like an alternative and competitor for technologies such as Leap. Leap uses optical tracking but... by Blogmeister Meisterblogger | May 22, 2015 | IMyTH, Interactive Storytelling
Although information has been rare, it can be found. Here is a review of The Void and things seems to be working for this fledgling startup. VRScout at the Void by Blogmeister Meisterblogger | May 21, 2015 | Grammar Based Universes, Interactive Storytelling
The developments just keep flowing! Although I knew this barrier would eventually need to be breached, it’s happening much sooner than I had imagined. I had even given up hope that that such technology was readily available. But now that action was in vain. Hoa... by Blogmeister Meisterblogger | May 19, 2015 | Grammar Based Universes, IMyTH, Interactive Storytelling
I have a couple of article to share today that relate to the physical immersion potential of VR. The first article is the first “documented” experience of The Void. I have been suspect of the claims The Void has been making concerning its abilities to do... by Blogmeister Meisterblogger | May 18, 2015 | Grammar Based Universes
Here is a quick GDC 15 Vault article concerning Zach Aikman and procedurally created level building and more specifically procedural dungeons created for for his game Galak – Z Procedurally Generated Space Dungeons