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Possible Alternative to Hand Tracking

by Blogmeister Meisterblogger | May 29, 2015 | Immersive Theme-worlds, IMyTH

The parade of new VR/Immersive technology keeps on rolling. Here is the newest solution for generating a hand avatar for an experience created by Manus Machina. This seems like an alternative and competitor for technologies such as Leap. Leap uses optical tracking but...

So Far So Good For The Void

by Blogmeister Meisterblogger | May 22, 2015 | IMyTH, Interactive Storytelling

Although information has been rare, it can be found. Here is a review of The Void and things seems to be working for this fledgling startup. VRScout at the Void

Facial MOCAP for VR

by Blogmeister Meisterblogger | May 21, 2015 | Grammar Based Universes, Interactive Storytelling

The developments just keep flowing! Although I knew this barrier would eventually need to be breached, it’s happening much sooner than I had imagined. I had even given up hope that that such technology was readily available. But now that action was in vain. Hoa...

Physical Immersion

by Blogmeister Meisterblogger | May 19, 2015 | Grammar Based Universes, IMyTH, Interactive Storytelling

I have a couple of article to share today that relate to the physical immersion potential of VR. The first article is the first “documented” experience of The Void. I have been suspect of the claims The Void has been making concerning its abilities to do...

Zach Aikman and Procedurally Created Environments

by Blogmeister Meisterblogger | May 18, 2015 | Grammar Based Universes

Here is a quick GDC 15 Vault article concerning Zach Aikman and procedurally created level building and more specifically procedural dungeons created for for his game Galak – Z Procedurally Generated Space Dungeons  
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