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How Disney Designs VR Experiences for Themeparks

by Blogmeister Meisterblogger | Jul 1, 2015 | Immersive Theme-worlds, IMyTH

This is really cool and I’m glad Gamasutra was able to push this content online. This is a lecture given by Bei Yang, one of the executives in Imagineering. I had an opportunity to attend this lecture at GDC last March is it was very interesting. Disney seems to...

Economic Evidence For Immersive Experiences

by Blogmeister Meisterblogger | Jun 29, 2015 | Immersive Theme-worlds, IMyTH

I have been tracking this wave for the last ten years and its finally starting to hit! Experience based entertainment is going through an upswing especially with the Millenials. I am participating with that with the creation of IMyTH. The evidence for the demand for...

Hyde Horror Maze

by Blogmeister Meisterblogger | Jun 27, 2015 | Grammar Based Universes, Immersive Theme-worlds, IMyTH, Interactive Storytelling

When it rains it pours. I also encountered an article today on Kataku about the Hyde Horror Maze. Not entirely dissimilar to The Void or the IMyTH experience, these folks wish to create an interactive maze where the players must navigate through a real maze in order...

The Link between GBUs and Interactive Storytelling

by Blogmeister Meisterblogger | Jun 27, 2015 | Grammar Based Universes, Immersive Theme-worlds, Interactive Storytelling

Things in the VR/AR world have been going crazy lately. My website went down recently. However, after many hours of keyboard pounding, my lovely wife was able to get my site back up and running.(Thanks Ha!) I was very pleasantly surprised to bump into a couple of...

Images form Landmark

by Blogmeister Meisterblogger | Jun 11, 2015 | Immersive Theme-worlds, IMyTH

Here are some images of the project Landmark is creating for a virtual Theme Park in China, posted in this Road to VR article. I don’t really think this has much to do with immersive theme-world or immersive epic experiences. I think it is more like Disneyquest,...
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