by Blogmeister Meisterblogger | Jul 7, 2015 | Grammar Based Universes
Procedural generation is sprouting everywhere and authors are more than eager to share their results. This net installment comes from Nick Donnelly in his article in his article “Procedural Level Generation for the Dungeoning”. It is an interesting article... by Blogmeister Meisterblogger | Jul 6, 2015 | Immersive Theme-worlds, Interactive Storytelling
In an interview posted by Rock, Paper, Shotgun, Chris Crawford admits his visions for an full interactive storytelling experience is still off in the future. Crawford believes the foundation for interactive storytelling lies with language and social intelligence.... by Blogmeister Meisterblogger | Jul 6, 2015 | Immersive Theme-worlds, IMyTH
I just encountered an article from Road to VR article about The Void intending to build 230 Theme-park locations in the next five years. I have to admit that these plans are indeed ambitious and I have seen the opportunity for myself. I am looking forward to see how... by Blogmeister Meisterblogger | Jul 1, 2015 | Immersive Theme-worlds, IMyTH
This is really cool and I’m glad Gamasutra was able to push this content online. This is a lecture given by Bei Yang, one of the executives in Imagineering. I had an opportunity to attend this lecture at GDC last March is it was very interesting. Disney seems to... by Blogmeister Meisterblogger | Jun 29, 2015 | Immersive Theme-worlds, IMyTH
I have been tracking this wave for the last ten years and its finally starting to hit! Experience based entertainment is going through an upswing especially with the Millenials. I am participating with that with the creation of IMyTH. The evidence for the demand for...