by Blogmeister Meisterblogger | Jan 24, 2017 | IMyTH, Technology
OK – everyone loves to pick on the Japanese for their quirky fascinations and the lengths they will go in to satisfy these interests. In this case a Japanese inventor may be on to something that is really useful for the iMyth Experience. A VR company called... by Blogmeister Meisterblogger | Jan 24, 2017 | IMyTH, Industry, Technology
Body presence in VR has been one of those topics that folks knew could be achieved but really “had not gotten” around to working on. Steve Bowler at Cloud Gate Studio seems to be making strides towards this direction. He recently posted on tweeter a video... by Blogmeister Meisterblogger | Jan 3, 2017 | Technology
Here is a product that was documented a little over a year ago and it seems they will be taking it mainstream. [embedyt] http://www.youtube.com/watch?v=yr2fFeympKY[/embedyt] BinaryVR will be producing an SDK which will do limited facial tracking based on chin, mouth... by Blogmeister Meisterblogger | Nov 12, 2016 | IMyTH, Industry
Just when I thought I was going to write off Zero Latency as an iMyth competitor, it seems they have brought the battle to the iMyth on their own home town of Orlando. Zero Latency is the outfit from Melbourne Australia who are creating ware-house scale Zombie... by Blogmeister Meisterblogger | Nov 12, 2016 | IMyTH, Industry, Technology
I don’t normally write about improvements in technology. I would rather focus on Story and experience related topics. However this is groundbreaking and will have a significant impact on the HTC Vive. A Chinese company called TPCast has created a device add-on...