Full Body Tracking

Full Body Tracking

Lat month, in December, iMyth Demonstrated full body tracking for its interactor using the Perception Neuron tracking outfit. It was an impressive bit of engineering to get the system up and working and coordinated with the Vive and UE4. For the prototype example this...
Zero Latency Review

Zero Latency Review

This is the official iMyth review of the Zero Latency installation in Orlando Florida. Zero Latency, from Melbourne Australia, is one of the pioneering companies producing a new media format which I like to call, “Immersive Experiences”. Companies such as...

Smell ‘O Vision

OK – everyone loves to pick on the Japanese for their quirky fascinations and the lengths they will go in to satisfy these interests. In this case a Japanese inventor may be on to something that is really useful for the iMyth Experience. A VR company called...

Body Presence in VR

Body presence in VR has been one of those topics that folks knew could be achieved but really “had not gotten” around to working on. Steve Bowler at Cloud Gate Studio seems to be making strides towards this direction. He recently posted on tweeter a video...

Facial Tracking in VR

Here is a product that was documented a little over a year ago and it seems they will be taking it mainstream. [embedyt] http://www.youtube.com/watch?v=yr2fFeympKY[/embedyt] BinaryVR will be producing an SDK which will do limited facial tracking based on chin, mouth...