Author: Chris

  • Bringing iMyth Heroes to Life!

    Bringing iMyth Heroes to Life!

    Imagine meeting a character who isn’t just on a screen, but right in front of you—talking, reacting, and bringing an adventure to life in your own space. That’s the magic of iMyth Heroes, where technology and storytelling combine to create interactive experiences unlike anything before.

    Our journey begins with Tickle, the very first iMyth Hero. From initial concept sketches to 3D modeling and AI programming, Tickle is designed to engage, entertain, and empower. With the power of augmented reality (AR), this digital companion doesn’t just exist in a game—she exists in your world.

    How Does It Work?

    The process of creating an iMyth Hero is a fusion of art, technology, and innovation:
    ? Character Concept & Design – Every hero begins as an idea, crafted with personality, strengths, and quirks.
    ? 3D Modeling & Animation – Our artists bring the vision to life with detailed visuals and fluid movement.
    ? AI Integration – Through advanced AI, Tickle learns, responds, and interacts dynamically.
    ? Unreal Engine Magic – Our team seamlessly blends the character into the AR environment, making Tickle part of your reality.

    This is just the beginning. iMyth is on a mission to bring joy through immersive storytelling, where every child (and the child at heart) can become the hero of their own adventure.

    ? Be part of the story! Follow iMyth’s journey and join the conversation about the future of interactive heroes.

  • Meet Tickle: The First iMyth Hero—A Trickster with a Heart of Gold

    Meet Tickle: The First iMyth Hero—A Trickster with a Heart of Gold

    What if laughter was a weapon? What if teasing could be an art form? What if the power of playfulness could change the world? Meet Tickle—iMyth’s first Hero, and a force to be reckoned with.

    Tickle bends reality with her own invention: tickle bending—a mysterious skill that makes people feel like they’re being playfully tickled, without ever being touched. Sassy, fearless, and sharp-witted, she turns every encounter into a game, using humor and mischief to outsmart even the toughest opponents. But beneath her cocky bravado lies a heart searching for something deeper—significance, connection, and a way to rise above her past.

    Born Thi Beiphong, Tickle’s early life was shaped by comparison—overshadowed by her sisters’ brilliance and abandoned by the people who should have loved her most. She reinvented herself, crafting a skill no one else could master, carving out an identity that was truly her own. Now, as the go-to problem-solver in the city’s underworld, she walks a fine line between chaos and heroism. She may be a trickster, but her ultimate goal? To make the world a little brighter, one laugh at a time.

    Tickle isn’t just a character—she’s an experience. And soon, through iMyth Heroes, you’ll be able to meet her yourself. Ready to step into her world and see what tricks she has up her sleeve? Join the adventure today.

  • The Future of Interactive Storytelling: How iMyth is Redefining Immersion

    The Future of Interactive Storytelling: How iMyth is Redefining Immersion

    A New Era of Storytelling Has Arrived

    Imagine standing in your own living room, talking to your favorite hero—an interactive, fully immersive character that remembers your name, responds to your emotions, and invites you on a journey beyond your wildest dreams. This isn’t the future; this is iMyth Heroes, and it’s happening now.

    At iMyth, we are pushing the boundaries of storytelling by blending augmented reality, interactivity, and deep character engagement. Our mission is simple yet groundbreaking: to bring happiness and wonder to children of all ages by making their dreams come alive in the palm of their hands.

    Breaking the Barriers of Traditional Entertainment

    For decades, books, movies, and video games have transported us into incredible story worlds—but they have always remained static, unable to react to who we are as individuals. With iMyth Heroes, that changes. By integrating cutting-edge AI and augmented reality, we create dynamic, real-time experiences where:

    • You are the protagonist – Every child (or child-at-heart) is the hero of their own story.
    • Your choices matter – Conversations with iMyth Heroes aren’t scripted; they’re interactive and personal.
    • The world responds to you – Our characters learn, adapt, and grow alongside their users, making each experience unique.

    The Road Ahead: What’s Next for iMyth Heroes?

    Our journey is just beginning. We are actively refining our first commercial product and collaborating with partners who share our vision. Here’s what’s on the horizon:

    • More heroes, more adventures – New characters from beloved stories and original worlds are coming soon.
    • Expanded interactivity – Enhanced voice recognition and deeper storytelling mechanics.
    • Global reach – Bringing iMyth Heroes to children everywhere, in multiple languages and cultures.

    Join the iMyth Revolution

    We believe in the power of storytelling to inspire, uplift, and transform lives. And we want you to be part of this journey. Whether you’re a supporter, collaborator, or potential co-founder, your contributions help shape the next generation of interactive storytelling.

    ? Stay connected, explore opportunities, and help us bring magic to the world by following this link and registering with iMyth.

  • Chris Roda

    Chris Roda, iMyth CEO

    Contact Information:

    Email: Chris@iMyth-x.com
    Phone: 301-614-2291
    Website: https://imyth-x.com/
    LinkedIn: www.linkedin.com/in/chrisroda
    Facebook/X: www.facebook.com/chris.roda.33

  • iMyth Designer Position

    iMyth

    – Dare to live the adventure!

    Position: Designer
    Company: iMyth – Immersive Theme World Experiences

    Location: Remote, HQ in Orlando

    About Us
    iMyth is on a mission to revolutionize how people experience stories. We develop custom, interactive, immersive theme worlds and deliver them directly to users’ smartphones. Our experiences are rich, empowering, and unlike anything else in the world. If you are ready to push the boundaries of storytelling and technology, we want you on our team.

    Role Overview
    As a Designer at iMyth, you’ll fearlessly support our creative vision by researching and creating lush story worlds, dynamic characters, and addictive adventures. You’ll design new interactive features and work closely with programmers, technical designers, and artists to bring these worlds to life.

    Key Responsibilities:

    • Dive deep into existing story worlds, their histories, environments, and characters.
    • Create compelling new stories, characters, and activities that adhere to established story-world canon.
    • Design interactive features and work with cross-functional teams to implement them.
    • Develop emotionally driven storylines and adventures that captivate users.
    • Document and pitch new ideas, always keeping future possibilities in mind.

    Key Skills:

    • Strong understanding of immersive technologies, including AR and AI/ML models, to craft engaging characters and stories.
    • Proficiency in real-time engines, especially Unreal v5 (Unity experience is also valued).
    • Solid programming skills in Python and C#.
    • Effective communication and collaboration across departments.
    • Expertise in pitching ideas and story concepts.
    • Familiarity with basic real-time art pipelines.

    Attributes We Value:

    • Imaginative, resourceful, and fearless in creative exploration.
    • Passionate about maintaining presence and delivering entertaining content.
    • A team player who thrives on communication, empowerment, and excellence.
    • Driven by personal improvement, learning, and a commitment to simplicity and convenience.

    Success Vitals:

    • Develop the first story world, characters, and adventures for iMyth’s MVP.
    • Collaborate on the design and implementation of features that are simple and user-friendly.
    • Strategize for future story worlds and features, always thinking ahead.

    Why Join Us? iMyth is a place for those who want to break new ground in storytelling and immersive experiences. You’ll be part of a passionate, innovative team that values creativity, collaboration, and the courage to explore the unknown.

    Ready to Embark on a New Adventure?
    Contact Chris, (chris@imyth-x.com), to be part of iMyth’s groundbreaking journey to redefine immersive experiences.

    Dare to Live the Adventure!

  • iMyth Technical Artist Position

    “Pre-teen interacting with iMyth Hero Character.”

    ? Technical Artist at iMyth

    – Dare to Live the Adventure!

    Location: Remote, HQ in Orlando

    About iMyth: iMyth  (Immersive Theme World Experiences) is a fearless leader in the world of immersive theme experiences. We specialize in developing interactive, custom worlds that empower and entertain users, delivering them right to their smartphones. At iMyth, we don’t just create apps—we craft experiences that blend technology and creativity to redefine what it means to be entertained.

    Position Overview: We are seeking a talented Technical Artist who will empower our development team to create world-class immersive experiences. You will play a critical role in mapping and implementing a robust Metahuman pipeline into Unreal Engine 5.4, integrating interactive animations, and architecting advanced pipelines that set the standard in our industry.

    What You’ll Achieve:

    • Pipeline Mastery: Map and document the full Metahuman pipeline into Unreal Engine 5.4.
    • Character Integration: Implement motion matching and interactive animation into Metahuman Characters.
    • Pipeline Architecture: Design and build a USD ‘complete’ Metahuman/Unreal Engine 5.4 pipeline.

    Key Skills:

    • Proficient in real-time art asset pipelines.
    • Collaborative communication skills with cross-department coordination.
    • Expertise in Real-Time Engines: Unreal v5 (preferred), Unity.
    • Programming Languages: Python, HLSL, C++.
    • Experience with Digital Content Creation Tools: Houdini, Maya, Blender, ZBrush, Substance.
    • Familiarity with USD (Universal Scene Description) is preferred.

    Key Attributes:

    • Proactive and Autonomous: Takes the initiative and thrives without micromanagement.
    • Empowering and Fearless: Always willing to take on challenges and enrich the lives of teammates and users.
    • Creative and Analytical: Thinks outside the box and breaks down problems into actionable solutions.
    • Team Player and Communicator: Supports team success and communicates effectively across the production team.
    • Obsessed with Excellence and Continuous Learning: Develops tools that solve problems before they occur and constantly strives for personal and professional growth.

    Responsibilities:

    • Communicate effectively with stakeholders.
    • Draft and execute action plans with time estimates.
    • Autonomously identify current and future problems and offer solutions.
    • Keep up with technological advances and software updates.

    Big 3 Goals:

    1. Successfully onboard to the iMyth art team and familiarize yourself with our unique pipelines.
    2. Design and implement character and animation pipelines to accomplish our first application.
    3. Master new technologies to architect robust, future-proof art pipelines.

    Why iMyth? Join iMyth to push the boundaries of what’s possible in interactive experiences. We offer an empowering environment, continuous learning opportunities, and a chance to be part of something truly groundbreaking.

    Ready to Be Fearless? If you’re ready to empower, entertain, and innovate, contact Chris, Chris@iMyth-x.com,  today!

    • Dare to Live the Adventure!
  • iMyth Programmer Position

    “Frustrated pre-teen waiting for a missed opportunity to interact with his favorite hero.”

    ? Programmer at iMyth

    – Dare to Live the Adventure!

    Location: Remote, centered in Orlando

    About iMyth

    iMyth (Immersive Theme World Experiences) is revolutionizing entertainment by creating interactive, custom theme worlds and delivering them directly to users’ smartphones. Our mission? To fearlessly entertain and empower the world through outstanding immersive experiences. We’re pushing the boundaries of what’s possible, and we need top-tier talent to help us bring our vision to life.

    The Role: Programmer

    As a Programmer at iMyth, you will play a key role in driving our technology vision forward. You’ll collaborate with cross-functional teams to develop cutting-edge application features, contribute to our AI/ML-powered Hero Engine Model, and be at the forefront of creating immersive, world-class digital experiences. This is not just a job — it’s an opportunity to shape the future of interactive entertainment.

    Key Responsibilities

    • Design and implement advanced features for iMyth’s immersive applications.
    • Collaboratively contribute to iMyth’s initial AI/ML Hero Engine Model.
    • Communicate effectively with artists, designers, and engineers in a dynamic, creative environment.
    • Stay up to date with the latest technological and industry trends to continuously push innovation.

    What You’ll Need to Succeed

    • Proficiency in C++ and Python.
    • Expertise with AI frameworks like TensorFlow or PyTorch.
    • Hands-on experience with Unreal Engine 5 and real-time engine development.
    • Experience developing for Android, iOS, and openXR platforms.
    • Strong analytical skills to identify, analyze, and resolve complex technical challenges.
    • Passion for efficient and effective code, with meticulous attention to detail.
    • A collaborative mindset with outstanding communication skills across all departments.
    • Obsession with personal growth, education, and development.

    Big 3 Goals for the Role

    1. Successfully onboard to the iMyth programming team and become familiar with our Hero Agent Model.
    2. Implement the Hero Agent Model and integrate it with iMyth’s application.
    3. Contribute to the development of world-class, entertaining, and empowering applications.

    What We Offer

    • A chance to work on cutting-edge immersive technologies.
    • A collaborative, growth-oriented work culture where innovation thrives.
    • Flexible working options (remote).
    • Opportunities to develop and expand your skills in a dynamic, fast-growing company.

    If you’re passionate about programming, entertainment, and innovation — this is your chance to make a real impact. Contact Chris, (Chris@iMyth-x.com) and be part of a team that’s redefining digital experiences.

    Ready to dive into a world of immersive possibilities?

    Dare to live the Adventure!

  • Google Releases Real-time Hand Tracking

    Google Releases Real-time Hand Tracking

    In a recent web-article on Road to VR: Google hand tracking, I found out about a technology Google has just made available to the public called, BlazePalm, which is part of their MediaPipe, an open source cross-platform framework for developers looking to build processing pipelines to handle perceptual data, like video and audio. BlazePalm is a new approach to hand perception which provides high-fidelity hand and finger tracking via machine learning, which can infer 21 3D ‘keypoints’ of a hand from just a single frame.

    21 Key Point Tracking

    Google Research engineers Valentin Bazarevsky and Fan Zhang describe their work in their full blogpost . While I have not read the full blogpost myself, Bazarevsky and Zhang describe, “Whereas current state-of-the-art approaches rely primarily on powerful desktop environments for inference, our method achieves real-time performance on a mobile phone, and even scales to multiple hands.” A few of the major points from the blogpost are:

    • The BlazePalm technique is touted to achieve an average precision of 95.7{76c5cb8798b4dc9652375d1c19c86d53c1d1411f4e030dd406aa284e63c21817} in palm detection, researchers claim.
    • The model learns a consistent internal hand pose representation and is robust even to partially visible hands and self-occlusions.
    • The existing pipeline supports counting gestures from multiple cultures, e.g. American, European, and Chinese, and various hand signs including “Thumb up”, closed fist, “OK”, “Rock”, and “Spiderman”.
    • Google is open sourcing its hand tracking and gesture recognition pipeline in the MediaPipe framework, accompanied with the relevant end-to-end usage scenario and source code, here.
    Google Hand Tracking Indoors

    While this is an interesting technology geared towards the mobile community, I feel it has far greater impact into the AR/VR/MR communities as well. First, this looks like some pretty decent hand recognition technology being made available to the entire community, free of charge. While this may have deep financial impact to companies such as Leap Motion, I feel it democratizes the hand recognition world. While I will need to reserve judgement until I see the technology in action but this may have even better performance than Leap Motion and without the purchase of expensive external hardware.

    Google Hand Tracking Outdoors

    Being able to implement hand tracking into a VR experience today was only an expensive pipe dream. But now, with a bit of time and ingenuity, this technology can be brought to real-time VR without expensive hardware and software. As the researchers continue to work on refining and tightening their technology, I can’t help but wonder if other tracking barriers, such as facial tracking, are also in the verge of crumbling!

    Multiple Hand Tracking
  • Disney Contributing to Location-Based Experiences

    Disney Contributing to Location-Based Experiences

    I like to stay abreast with technological developments which not only advance location-based entertainment but interactive storytelling as well. This new announcement from Disney sounds interesting. Disney research just filed a patent for a new head mounted display(HMD) and a gizmo which is referred to as an “Air Flow Generator”. I have no information about the HMD but the air-flow generator sounds interesting.

    This air-flow generator evidently generates gusts of directed airfields which can be used to simulate the haptic sensation of the movement of a virtual object such as sword swinging, animal moving etc. In addition, the generator can also manipulate the smell of the generated air gusts to simulate particular smells such as the smell of soil, smell of flower, etc.

    For sure there are many other air field generators, (fans), which can be actuated by trigger events within an experience. However, these have always been very “low frequency, high amplitude”, for lack of better terms, sensations. This generator sounds very localized and directed. There have also been other manufacturers of HMD attachments promising custom generated scents. This gizmo, as an external generator, promotes more of a collaborative, shared experience. The Void produces similar sensations in their experiences. I am unfamiliar with their technology.

    In a conversation with an Imagineer many years ago, I think Disney is on to a product which can really contribute to large scale experiences. He told me exactly how such a gizmo exactly like this could be implemented. Maybe he decided to have Disney research actually implement it?

    If this product is what I think it is then I believe it could make a significant contribution for the location-based entertainment market. An apparatus such as this could not be marketed for home use. If location-based immersive experiences are to be bigger, bolder and more fantastic than home based experiences, then this technology could aid in widening the gap between home and location-based. Of course there is a huge dependency on how reconfigurable this device is. However, if it fully reconfigurable and “dynamic”, then it will contribute to an experience that is physical, collaborative and highly memorable, (Always unique) – Just what the iMyth team ordered.

  • No Man’s Sky to fulfill my prophecy?

    No Man’s Sky to fulfill my prophecy?

    Quite a few years ago, I was very excited about a project called No Man’s Sky, No Man’s Sky and No Man’s Sky Grammar Based Universe. For me this represented the very first wide-open Grammar Based Universe. You may be asking, “What is a grammar based universe?” If you follow the prior link you’ll be inundated by a long winded answer. For the short attention spanned present, a grammar based universe is a fancy way of describing a procedurally-driven world. There is a lot of confusion between the terms Procedural and Automated, and there are some very big differences. Procedural means the implementation of a set of rules and expressions which complement an artists’ skills far beyond what she could create unaided. The important factor here is without human input, there can be no procedurally created worlds. Automation is allowing the computer to create with human assistance. Without going into too much theoretical detail, automation cannot efficiently create realistic CGI worlds. Only when the processes are procedural can life be breathed into the CGI creations.

    No Man’s Sky represented the very first Grammar Based Universe or an entire alternative reality created by artists with the aid of a set, (a very complicated set), of rules and expressions. Regretfully, when the game came out, the gamers were not thrilled. While the Universe itself was impressive, the game-play was not. I did not purchase the game myself so I cannot judge for myself. However, No Man’s Sky appears to be rising from the ashes and being re-released as a VR game. Not only has the game received a google of improvements, it is now multi-player. This is even more exciting since now Not only is No Man’s Sky the first grammar based universe, it is also the first grammar based immersive experience theme world. While I am assuming it still maintains its procedurally driven origins, it now maintains the three fundamental rules of being an immersive experience theme world. A theme world is any collection of all possible human experiences related to a similar concept yet bound rigidly by one central story, theme or cannon; the theme world heart.

    No Man’s Sky is A Theme World – The entire experience is based on the spirit, of exploration and discovery of the the entire universe.

    No Man’s Sky Is physical. Being shifted to VR projects the third person, over the shoulder experience, into the first person. Equipped with CGI hands, the participant is now empowered to explore the universe from the first person perspective.

    No Man’s Sky Is Collaborative. The gameplay is now multi-player. Participants may now explore and , “do things” in the universe either by themselves or with their buddies.

    No Man’s Sky Is Unrepeatable. The entire universe is open for exploration such that no two world necessarily need to be the same. I am not sure of the exact number but I believe there is not enough time in the history of the universe to explore every one of the world No Man’s Sky creates.

    No Man’s Sky is an at home, or non-location-based experience. However, I am very excited for the game to achieve popular status. I want the audience to develop a taste for massive world discovery. The exploration of an open world with occurring events is the spirit of iMyth and I believe this type of experiential media will gain in popularity.

    As this type of media continues to grow in popularity, iMyth will continue to generate new grammar based universes based in different theme worlds; some familiar and some new. With the iMyth arena, the exploration of these theme worlds can not only happen from the home but in location-based facilities where participants can participate in the fullest immersive sensory experience possible.