I just got back from a grueling seven hours on my feet after checking out this years’ IAPPA Expo. While the size of the expor only grew, I have a hunch, I honestly was only focused on the [...]
Just as a quick announcement about the state of location-based immersive theme world experiences, The Void recently announced it would be adding five new titles to its expanding catalog. As of [...]
A quick little update of the evolution of Steam VR 2.0 Tracking. A VR Arcade proprietor, Tower Tag, successfully pulled off a large multi-player experience involving 6 players using 4 new Steam [...]
Although I did not attend, this year at San Diego’s Comic-Con is an attraction like no others. In conjunction with the Amazon Series, ‘Jack Ryan’, is a 60,000 square foot [...]
One of the Holy Grails to rise above the first generation of VR is to move from room-scale tracking to warehouse or house scale tracking. During the The Courier prototyping phase, the iMyth crew [...]
Hallelujah!Now we are talking! Although there has been little to no press about this I believe the Void has started to realize their own potential in the location-based immersive experience [...]
I was nutso when I first heard about The Void. When Dreamscape Immersive formed I really got excited. I thought The Void broke new ground but are wasting their time with immersive shoot-em-up [...]
The University of Stony Brook, Nvidia and Adobe are presenting at Siggraph 2018 with their paper on infinite walking using Dynamic Saccadic Redirection. This is a really neat interpretation of [...]
The folks over at Disney Research have just developed a haptic jacket to produce physical sensations within an immersive experience. On a side not this is kind of strange since Disney has [...]
A year and a half I had the privilege to attend SteamVR training. Steam tracking is amazing piece of engineering. The solution has only improved with version 2.0 which has just now started [...]