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Another “How to” for Procedural Level Generation

by Blogmeister Meisterblogger | Jul 7, 2015 | Grammar Based Universes

Procedural generation is sprouting everywhere and authors are more than eager to share their results. This net installment comes from Nick Donnelly in his article in his article “Procedural Level Generation for the Dungeoning”. It is an interesting article...

Chris Crawford Inspiring the future of Interactive Storytelling

by Blogmeister Meisterblogger | Jul 6, 2015 | Immersive Theme-worlds, Interactive Storytelling

In an interview posted by Rock, Paper, Shotgun, Chris Crawford admits his visions for an full interactive storytelling experience is still off in the future. Crawford believes the foundation for interactive storytelling lies with language and social intelligence....

The Void To build 230 VR Theme-Parks

by Blogmeister Meisterblogger | Jul 6, 2015 | Immersive Theme-worlds, IMyTH

I just encountered an article from Road to VR article about The Void intending to build 230 Theme-park locations in the next five years. I have to admit that these plans are indeed ambitious and I have seen the opportunity for myself. I am looking forward to see how...

How Disney Designs VR Experiences for Themeparks

by Blogmeister Meisterblogger | Jul 1, 2015 | Immersive Theme-worlds, IMyTH

This is really cool and I’m glad Gamasutra was able to push this content online. This is a lecture given by Bei Yang, one of the executives in Imagineering. I had an opportunity to attend this lecture at GDC last March is it was very interesting. Disney seems to...
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