What Dungeons & Dragons Can Teach Us About VR

I just listened to a great pod cast from a Road to VR article, What Dungeons & Dragons Can Teach Us About VR.

In this podcast the announcer interviews Chris Perkins, Master Dungeon Master and Head Story Creator for Dungeons and Dragons. During the interview they discuss why Dungeons & Dragons is such an effective collaborative storytelling medium and how VR and technology in general can not quite live up to those demands.

I am inspired by this interview. First it explains exactly where VR needs to be in order to generate a rewarding experience  similar to Dungeons and Dragons. Even more importantly the interview helps explain some of the methodologies of what iMyth is trying to achieve and why they are important.

One of the comments made near the end of the interview is that whenever Chris Perkins put on the VR headset he was experiencing a situation from someone else’s perspective. He was looking forward to the opportunity to experience that same situation but from his perspective. The individual perspective is what makes the experience memorable and live on in the accounts told about the experience. I can’t help but feel this is the essence of what collaborative storytelling/experiences are all about.

Related Posts