by Blogmeister Meisterblogger | Aug 9, 2019 | Entertainment, Immersive Theme-worlds, IMyTH, Interactive Storytelling
I recently came upon this Facebook article from the UK about, what they claim, the world’s most immersive experience: Boom Town. https://www.facebook.com/BuzzFeedUK/videos/2330089977077212/ Before this posting I have never seen or heard of Boom Town before. It...
by Blogmeister Meisterblogger | Mar 28, 2017 | Industry, Technology
A couple of months ago, iMyth created a rough prototype of its immersive experience. One of iMyth’s key components is physical props and sets. We integrated very inexpensive props and sets into our experience. While not the most sturdy these set pieces did an...
by Blogmeister Meisterblogger | Feb 7, 2017 | Technology
Lat month, in December, iMyth Demonstrated full body tracking for its interactor using the Perception Neuron tracking outfit. It was an impressive bit of engineering to get the system up and working and coordinated with the Vive and UE4. For the prototype example this... by Blogmeister Meisterblogger | Jan 24, 2017 | IMyTH, Industry, Technology
Body presence in VR has been one of those topics that folks knew could be achieved but really “had not gotten” around to working on. Steve Bowler at Cloud Gate Studio seems to be making strides towards this direction. He recently posted on tweeter a video... by Blogmeister Meisterblogger | Nov 12, 2016 | IMyTH, Industry, Technology
I don’t normally write about improvements in technology. I would rather focus on Story and experience related topics. However this is groundbreaking and will have a significant impact on the HTC Vive. A Chinese company called TPCast has created a device add-on...