Boom Town may just be the most immersive theater experience available.
A couple of months ago, iMyth created a rough prototype of its immersive experience. One of iMyth’s key components is physical props and sets. We integrated very inexpensive props and sets [...]
Lat month, in December, iMyth Demonstrated full body tracking for its interactor using the Perception Neuron tracking outfit. It was an impressive bit of engineering to get the system up and [...]
Body presence in VR has been one of those topics that folks knew could be achieved but really “had not gotten” around to working on. Steve Bowler at Cloud Gate Studio seems to be [...]
I don’t normally write about improvements in technology. I would rather focus on Story and experience related topics. However this is groundbreaking and will have a significant impact on [...]
Here is an inspiring article about two brothers in Edmonton who are trying to do a lot of what iMyth is attempting and knocking it out of the park! Edmonton Brothers Creating Cutting Edge Virtual [...]
This article is a bit old but I wanted to provide a link for it, Control V, First Vive VR Arcade. This does a good job explaining how a Facility could be created with several experiences going on [...]
I wrote about this company about a year ago and they are still going strong. https://manus-vr.com/ These guys may provide a good tracking solution for hands and the Vive.!
I figured I had better be documenting iMyth progress as things move along. I suppose I have been lax in doing so: 4/25 – My Vive arrives via Fed-Ex. No one is home to receive it :(. 4/26 [...]
I bit the bullet and pre-ordered my Vive yesterday. Now I just need to wait for it to arrive in early April. In the mean time I will continue researching adding extended range to the Vive. [...]