Tag: The Void

  • Disney Contributing to Location-Based Experiences

    Disney Contributing to Location-Based Experiences

    I like to stay abreast with technological developments which not only advance location-based entertainment but interactive storytelling as well. This new announcement from Disney sounds interesting. Disney research just filed a patent for a new head mounted display(HMD) and a gizmo which is referred to as an “Air Flow Generator”. I have no information about the HMD but the air-flow generator sounds interesting.

    This air-flow generator evidently generates gusts of directed airfields which can be used to simulate the haptic sensation of the movement of a virtual object such as sword swinging, animal moving etc. In addition, the generator can also manipulate the smell of the generated air gusts to simulate particular smells such as the smell of soil, smell of flower, etc.

    For sure there are many other air field generators, (fans), which can be actuated by trigger events within an experience. However, these have always been very “low frequency, high amplitude”, for lack of better terms, sensations. This generator sounds very localized and directed. There have also been other manufacturers of HMD attachments promising custom generated scents. This gizmo, as an external generator, promotes more of a collaborative, shared experience. The Void produces similar sensations in their experiences. I am unfamiliar with their technology.

    In a conversation with an Imagineer many years ago, I think Disney is on to a product which can really contribute to large scale experiences. He told me exactly how such a gizmo exactly like this could be implemented. Maybe he decided to have Disney research actually implement it?

    If this product is what I think it is then I believe it could make a significant contribution for the location-based entertainment market. An apparatus such as this could not be marketed for home use. If location-based immersive experiences are to be bigger, bolder and more fantastic than home based experiences, then this technology could aid in widening the gap between home and location-based. Of course there is a huge dependency on how reconfigurable this device is. However, if it fully reconfigurable and “dynamic”, then it will contribute to an experience that is physical, collaborative and highly memorable, (Always unique) – Just what the iMyth team ordered.

  • The Void to Add New Titles to Their Lineup

    The Void to Add New Titles to Their Lineup

    Just as a quick announcement about the state of location-based immersive theme world experiences, The Void recently announced it would be adding five new titles to its expanding catalog. As of the moment there are three Void experiences to choose from:

    • Ghostbusters Dimension
    • Star Wars Secrets of the Empire
    • Nicodemus: Demon of Evanishment.

    Regretfully you will need to travel to different parts of the globe to experience each of these titles. However, for the savvy immersive experience aficionado, the number of opportunities is growing.

    The first of the new five will be based on the Disney Wreck-It-Ralph theme world and will be released near the end of the year to coincide with the release of the new Disney film, Ralph Breaks the Internet. Keeping in line with the theme, the new experience will be called Ralph Breaks VR. The Void partnered with ILMxLab to create the Star Wars experience. ILMxLab will be partnering again to actually produce the virtual worlds for these five new titles.

    The identity of the second experience has not yet been released but will be based on an undisclosed Marvel theme world to coincide with the release of a Marvel film in 2019. The Marvel films slated for release in 2019 will include Captain MarvelSpider-Man: Far from Home, and a still untitled Avengers film. The identities of the remaining three experiences has yet to be released. Possibly the new experiences will be based on the Frozen  sequel and the up and coming Star Wars film.

  • The Void Debuts Nicodemus

    The Void Debuts Nicodemus

    Hallelujah!Now we are talking! Although there has been little to no press about this I believe the Void has started to realize their own potential in the location-based immersive experience realm. Instead of creating another linear, shoot-em up gallery, the Void teamed with Ninja Theory up to create a true immersive experience, Nicodemus: Demon of Evanishment. Instead of rescuing or liberating a particular objective, the goal for Nicodemus is simple, explore an old 1893 Chicago World’s fair exhibit and don’t get caught by the demon … Nicodemus. Check out this video!

    Very little is known about this attraction except that participants will explore, touch and interact with the decaying ruins of the once-hopeful fair. Participants may choose to adapt one of six possible avatars and are encouraged to discover frights, trials, and adventures around every corner.

    The video shows participants interacting with physical props and sets which are integrated with the story. This is really exciting. If this is a true free roam experience then the Void has made collaborative storytelling a reality! The participants will interact with themselves and have a physical adventure inside an immersive, interactive theme world which is guaranteed to never reproduce the exact same experience twice. I really want to give this experience a try, now! When can I get to Las Vegas?

  • Is “Spaces” Going To Do It correctly?

    Is “Spaces” Going To Do It correctly?

    I was nutso when I first heard about The Void. When Dreamscape Immersive formed I really got excited. I thought The Void broke new ground but are wasting their time with immersive shoot-em-up experiences. Dreamscape Immersive launched into an impressive prototype with Alien Petting Zoo. These guys are creating immersive experiences and not just new shooting galleries. Regretfully I have not heard much from them since their initial trial run. There have been other attempts at creating immersive experiences such as Zero Latency. However, in my humble opinion, all have fallen short due to one factor or another. Now, please let me introduce “Spaces” the newest entry in the location based immersive experience arena. If the public is encouraged and with a bit of luck, these guys will make it. I think they are doing a lot of things correct. You can check out a video of their experience by following this link: Spaces: Terminator-Salvation.

    Similar to The Void, Spaces seems at first to be a Terminator themed Shoot-em-up. No big deal. However there are hints of other more important components. In much of the promotional material, the participants are interacting with physical props on physical sets. Physical immersion is essential for maintaining presence in immersive experiences. Participants are running around with props, they are using tools against physical sets and they seem to be interacting with the world with motion control devices. Now you are talking! Dreamscape immersive gave hints of these components. “Guys, what are you up to?”

    From the looks of the video and some of their promotional material, the participants seem to be equipped with HTC Vive Prop HMDs. They also appear to be decked out with 7 point tracking. 5 point is the minimum needed to track participant arms, legs, body position and orientation. However the seven point tracking tracks the elbows which solves a gnarly issue with effective motion capture. At the beginning of the experience, participants’ face are scanned and their likeness is used for their experience avatars. Fantastic. Even if the faces are not animated they will do a sufficient job of identifying the participants from each other in the middle of a high action environment. (I have to admit, Secrets of the Empire left me totally confused.) Getting back to the tracking. If these guys have some advance access to Steam tracking 2.0 then they not only have room scale access but they now have warehouse scale access and the potential for fully realized redirected walking. (I’m still waiting to get my hands on some Steam Tracking 2.0 lighthouses!) From what little review I have encountered, Spaces also employs other haptic devices such as wind, heat and smell. These are becoming standard expectations in any modern immersive experience. Different from The Void and Dreamscape Immersive, Spaces also integrates a scoring mechanic and video recording. These components are essential for experiences to take on lives outside of the actual physical attraction. This is starting to look super exciting!

    With all of this awesome sauce, what could go wrong? What could prevent Spaces from becoming a dominant player in the location-based immersive experience area? Throughput! A look at the promotional image on their website indicates they are looking for partners to open retail locations in public spaces such as malls. This may be a big mistake. Spaces is obviously run by a couple of Gen-Xers who haven’t come to the realization that the millennial folk don’t go to the malls! Traffic in malls is just not what it use to be. In order to make an operation like this profitable, they will need to have multiple immersive experiences going, each filled with multiple participants during all hours of operation. This may be attainable on the weekends. You can forget Tuesday morning around 11:00 am. Malls have very high rent and to keep the throughput sufficient to pay for the overhead costs may be too insurmountable. The solution to this very problem is what plagues the Void and Dreamscape Immersive as well.  I suppose this is a topic for future blog posts.

    I hope for the best for Spaces. I really believe they are stacking their deck with the correct equipment and the right attitude for make truly rewarding location-based immersive experiences. I just hope the realities of the economics don’t crush them into obscurity. Good luck Guys! I’m rooting for you!

     

  • Disney’s Haptic Force Jacket

    Disney’s Haptic Force Jacket

    The folks over at Disney Research have just developed a haptic jacket to produce physical sensations within an immersive experience. On a side not this is kind of strange since Disney has recently closed their Carnegie-Mellon research lab but the video claims to originate from the lab. I hope the research lives on past the CMU lab. The Void, which is also now a Disney property, has already invented and has been employing a haptic rumble jacket participants put on when going through the Star Wars or Ghostbusters experiences.


    Different from the Void jacket, the Disney jacket is laced with an array of “Force units”> Each unit is a small pouch that can either vibrate or expand with air. The intensity of the vibration and the air expansion is controllable within the experience. These are all of the details I have for now. This is a cool interface device but I am curious about the air compression needed for each force unit. I understand this is just a prototype. However, the complications of moving air will almost this this to be an exclusive location-based device. This is fine for location based experiences but outside of VR porn enthusiasts, I don’t see how this could ever be targeted for home usage.

  • Secrets of the Empire Review

    Secrets of the Empire Review

    I have to admit that this review comes with in incredible amount of bias. While I tried to be as open minded about the experience as possible, my familiarity of the technology prevented me from reviewing the experience with a “totally fresh pair of eyes.” To address this I made sure to go through the experience with my family; wife, son and daughter. I also participated in the experience with the iMyth team. They all provided much needed insights that I was unable to provide.

    Like any immersive experience, The Void Secrets of the Empire has plenty of good things and a handful of not-so good things of which I will go in detail in this article. Overall, I believe ILMX and the Void put together a very concrete and enjoyable experience that should make a Star Wars fan jump like a ten year old kid hopped up on sugar. More importantly, they created an experience that is robust and solid enough to satisfy the non-fans. It is a good immersive experience and represents thousands of hours of hard work. I believe this is an attraction that entire families can enjoy without necessarily isolating the old from the young. There is a ten year old age limit restriction. So if you are younger than 10 years you’ll just have to wait until you are old enough to join in the conversation.

    I have broken this review into multiple different sections, hopefully detailing the goods and the bads associated with each aspect. I tried to incorporate the views of my co-participants so as to not let this review become too biased. WARNING: There are some spoilers in this review especially when dealing with thematic narrative elements. If you still wish to come to Florida or Anaheim and experience The Secrets of the Empire for yourself then you may wish to skip this review until after you have gone through the attraction.

    The experience starts off with you and your team being debriefed by a rebel captain, (Sorry, I can’t remember his name). There was much ambient noise in the debriefing area so I was not able to understand what he was said. The second time through the experience I understood the objective. The participants are a bunch of new recruits who must sneak into an Empire base dressed as stormtroopers  and discover the secrets contained inside an empire shipping container. I could not understand the history of the box other that it was our target objective. Each participant needed to scan their wrist band then select a Stormtrooper color on a respective console. This mechanism still has many bugs. The operator needed to restart my family’s team since we were so inept at the scanning and selection process. Being a family friendly experience, we were allowed to continue without really understanding what the main objective was.

    From the debriefing room the team was ushered to the “dressing” area where we were equipped with computer, haptic vest and HMD. This part went by very smoothly. It seems that the lessons learned by The Void creating the “Ghostbusters” experience really paid off. The transition went smoothly and quickly. The vests were suspended by retracting wires which made putting them on very easy. The combined weight of computer and batteries did not make them light. The suspension system really helped make putting on the vest an effortless task. The HMD  was OK but not outstanding. I had trouble adjusting it to my small head. However, an adequate fit was soon achieved. Interestingly, the HMDS are built to be “flippable” which enable the user to walk around without navigating in virtual reality. I found this feature especially usefully when walking as a group through the tight corridors to the starting area. I thought the HMDs had a limited field of view and were a bit scratchy. However, the devise more than adequately fulfilled its job.

    Once the team was instructed to lower their HMD visors, the experience began. Without giving too much away, the team is transported to the empire base where we promptly became lost, found some blaster rifles and needed to blast our way out of the compound. There were some interesting physical props and sets that needed to be interacted with which helped increase the immersion of the experience. If the group works as a team there are enough “activities” to provide every participant with something to do. In typical Disney fashion, the team is miraculously rescued at a critical moment and presumably escapes.

    Tracking plays a crucial role in such an immersive experience and the Secrets of the Empire is no different. The tracking system did a great job adjusting the scale of each person’s avatar. This real time re-scaling and subsequent retargeting to conform to the participant’s size was really well done. The HMD position tracking is still not quite perfect as one of my family members became motion sick. Interestingly the participants’ hands were tracked without  having to wear tracking gloves. I have a hunch this was achieved by Leap motion sensors imbedded in the HMD. This would probably explain why the hands and arms would occasionally loose track and go out of whack at various head angles or if the experience got too crowded with too many bodies. While an interesting strategy for hand tracking, I think it could have been better achieved with modified MOCAP gloves. Because only the heads, hands and guns were tracked, the torso and leg positions for team mates’ avatars were approximated with limited success. The avatar interpenetration and improper leg, torso and should positions occasionally broke the immersion. Quite a few family members commented that not seeing their own torsos, legs and feet to be highly distracting. To the Void’s and ILMX’s credit, this is still a very hard problem. and this is one of the better attempts of lower body approximation I have seen yet. Maybe lower body representation will also be a feature in the near future.

    The models, props, environments and overall rendering were outstanding; probably the best I have seen in an immersive experience yet. The team at ILMX did a fantastic job bringing the environment and its denizens to life. I can’t go on enough to praise the lighting! Glowing and falsely illuminated environments are quite often the results of inexperienced visual teams. The lighting seemed natural and holistically sound. This experience was created by an experienced, Hollywood VFX crew and it shows. My photorealistic awe was not shared by all members of my family who still believed the rendering could have been better. However, they did acknowledge that this was the best experience they had seen yet.

    The physical haptics of the experience were also of special note. For the first time in my experience did I notice and appreciate a definite smell component. Since the story world took place on a volcano planet, there was the smell of burning wood. While I would have thought that sulfur would have been a more appropriate smell, the wood smell did an outstanding job immersing the participant into the experience. The haptic heat pockets of the volcano planet were also a nice touch and felt absolutely essential to the experience. The custom made Void Haptic vests were a nice touch. In my humble opinion they do a good job informing the participant when they are getting hit by enemy fire. However, I found it very difficult to judge intensity or direction of the fire. There were many props the participant could touch and interact with. Some of the props were static while others were part of more elaborate mechanisms. The tactile tracking was off for the props including the guns. However, having physical, tangible objects in the experience really aided with the immersion. The walls and platforms were more than adequate to provide sufficient physical reassurance that the participants were immersed in sound physical environment. The average participant usually does not violate their visual boundaries to test for integrity.

    While the technical issues can almost be passed off as growing pains of this new media, the story issues are the greatest problems with this experience. While ILMX did a fantastic job bringing this world to life, they also produced a stereotypical Disney theme park experience that seemed to follow the Imagineering template: the participants’ first experience in the new world goes wrong, things continue to decline until a “heavy” shows up and the situation is salvaged by an incredible stroke of good luck or Deus Ex Machina. I found the story to be confusing and irrelevant. The progress was extraordinarily linear and felt tightly bound to rails. The lack of collaborative storytelling was disappointing. In defense of Disney, I understand this is business and throughput is of absolute concern and considering the numbers of people that need to be put through the experience, sacrifices to story must be made. I suppose the storyteller in me was hoping for a bit more than a Star Wars themed shooting gallery.

    I have gone through the experience two times now and overall I would have to say I am very impressed. This is a brand new example in a new media type which I think will evolve and become a very import part in all of our lives. My criticisms are really mental notes of the all the obstacles I know need to be resolved. In spite of all these obstacles, The Void and ILMX did an outstanding job creating a gratifying experience that should keep any Star Wars fan feeling like a kid in Santa’s Toy Factory.

  • More Information about Secrets of the Empire

    More Information about Secrets of the Empire

    I’m very excited for mid-December to roll around here in Central Florida because that marks the opening of the Void/ILMX/Disney venture at Disney Springs called “Secrets of the Empire” 

    Folks who know me know I am extraordinarily bullish on the whole immersive experience market and the Void is definitely leading the charge. While they may not be the best they have definitely put the money into the much needed research and are developing a legitimate, rewarding experiential platform. Regretfully I have not been able to go to New Yourk or SLC to check out any of their installments. Secrets of the Empire(SOE) is their first installment to Central Florida. I’m hoping, because of its vacation destination status, Orlando will become a hub for immersive experiences. A friend of mine from the University of Utah recently had an opportunity to explore the SLC based company. He confirmed that the Void definitely has their fingers on the pulse of this progression. In other words, he though it was awesome.

    Bryan Bishop from The Verge recently had an opportunity to check out a prototype of the experience in the Imagineering Campus at Glendale. He describes his experience in his article, Secrets of the Empire ready for prime-time. In a nutshell Bryan is a big fan of the experience and feels it is well qualified to carry to label of being a genuine Holodeck-esque experience. He mentions that the physical props and sets integrated with the physical haptics, (haptic chest feedback, smell, heat/cold), and awesome looking imagery contribute to a rewarding, immersive experience. All-in-all he thought it was a tremendous amount of fun! The amalgamation of all these sensory stimuli does an effective job creating a compelling sense of autonomy and agency.

    What I thought was really interesting was how the experience adhered to the cannon of the Star Wars theme world. The events of Secrets of the Empire are canon in the larger universe, and while the narrative is fixed, it’s the nature of the medium that every individual who goes through will have their own unique experience based on what they do, how they react, and who they go in with. It creates a unique opportunity for replayability — even at $29.95 per ticket — with guests able to experience different elements or even take on different duties in certain scenes depending on how aggressively they choose to play. In other words, each experience of SOE is unique with the participant co-creating the story with the experience production team.

    As per my past criticism about the Void’s tracking techniques and limitations,  Bishop found the hand tracking to be inconsistent, with his virtual hands appearing smoothly at some moments, while remaining stubbornly nonexistent at others. In a portion  of the experience that required him to hit a number of buttons in sequence in order to escape a room, the tracking between the physical and the digital seemed so misaligned that he was unable to solve the puzzle altogether. And while the visuals were quite good, the realm of photorealism yet had not yet been met.

    Problems aside I am very excited to participate in this experience myself. I am very enthusiastic about this experience and the evolution of this new media. If quality experiences, such as this, keep coming out, then many of the noticeable problems will disappear and participant will focus exclusively on the opportunity for collaborative story telling.

  • Staw Wars/The Void Coming to Orlando

    Staw Wars/The Void Coming to Orlando

    I suppose it was only a matter of time. I gained wind that the Void had become part of the Disney Accelerator a couple of weeks ago. Last week I had learned that the Void would be opening an installation here in Orlando. I was not quite sure and I should have put two and two together earlier. It’s official, ILMX and The Void will be opening a Star wars experience, “Secrets of the Empire” in Orlando some time around the holidays. I don’t have any details other than what I have mentioned above.

    From the cover art I see that it is going to be a very similar experience as the Ghost Buster’s experience except that it is going to take place in the Star Wars theme world. The one major difference will be the inclusion of a digital interactor, K-2SO. There is some test footage of the autonomous robot posted in the Forbes internet article, ILMX Autonomous Interactors. Mind that this interactor is autonomous and not driven by a human being.

    I’m very excited to see the results of this. I would think that ILMX has created the majority of the experience already and will spend the next couple of months shoe-horning it into the Void system. I will have a full review once the attraction is available.

  • Variety’s Location Based State of the Industry

    Variety’s Location Based State of the Industry

    Here is a quick synopsis of the the Variety article, Location Based VR.

    • The folks at Variety are very excited about the Void’s new Immersive Experience called “Curse of the Serpent’s Eye”, an immersive take on the Indiana Jones theme. It will premier next month and be the second installment after the Ghost Buster’s experience. Interesting enough The Void’s Co-Founder, James Jensen, identifies that the best immersive experiences are the ones with real, physical props. CEO, Cliff Plummer is very bullish on Immersive Experience being a draw back to Malls and Movie Theaters. He says, “The studios are looking for new revenue streams. We (the Void) have one, and it’s easy for them to relate to.” The Void has also been admitted to Disney’s Accelerator Start-ups.
    • 20th Century Fox President of innovation, Salil Mehta, agrees, “We believe that location-based VR will be the way that many people experience virtual reality for the first time. It’s an incredible opportunity for us to create industry-defining immersive experiences that can’t be replicated in your living room.”
    • FoxNext is developing an “Alien” immersive experience and has invested in on of The Void’s competitors, “Dreamscape Immersive“.
    • Lionsgate Interactive Ventures and Games president Peter Levin endorsed location-based VR wholeheartedly at the recent VRTL industry conference: “We are extremely bullish on it.”
    • Paramount unveiled an immersive experience supporting “Transformers: The Last Knight”.
    • Doug Griffin, from Nomadic, says, “We’ve heard over and over from film studios that location-based is becoming part of their strategy moving forward.”
    • It seems everyone is disappointed at the rate which VR has been accepted by the public. They see location based installment, similar to those in China, as being avenues which the average person can try out the newest VR experiences without having to plop down the money to get started in VR.
    • The Imax VR experience Center is taking a little bit of a different approach as it focuses more on individual pods for participants to experience instead of the complicated setups such as the Void. They have locations in Los Angeles and  New York will be opening soon in Toronto, Manchester and Shanghai. Imax is using these installments as a soft launch before embarking on a flood over 1000s of movie theaters.
    • Problems identified are throughput and the inevitability that home VR system will get better. Similarly there is the issue of price tag. Many of the experiences vary from $30 to $15 for a 15 minute experience. Nomadic’s Griffin thinks lower prices are key to taking location-based VR mainstream. “We want to bring this medium of entertainment to neighborhoods everywhere,” he says. “We don’t charge a price that is out of reach for those smaller neighborhoods and communities.”
    • Griffon also believes by creating Modular set pieces each location will need to go through very small down time shifting experiences.Nomadic’s Griffin thinks lower prices are key to taking location-based VR mainstream. “We want to bring this medium of entertainment to neighborhoods everywhere,” he says. “We don’t charge a price that is out of reach for those smaller neighborhoods and communities.”
    • Wisely, companies such as the Void realize that content is king and are creating pipelines for producing new experiences every 3 to six months. We’ll have to see how well that pans out 🙂 Smartly they are investigating the concept of creating persistent avatars and monetizing their product tie-ins with the avatars.
  • Follow the Money!

    Follow the Money!

    The Disney Accelerator class of 2017 was just announced and two of its newest partners are The Void and Epic Games. The details of these new partnerships have yet to be understood. Two things for sure are these relationships will include a three month mentorship in the Disney creative campus in LA and a financial investment.

    The Void has already established itself as a leader in immersive experience games. They have four operating installations open around the world. Epic Games is already a leader in the gaming world with its Unreal 4 Game editor. They have been an integral contributor to the ILMxLab Star Wars immersive experience demo.

    What Disney expects to gain from these strategic partners is anyone’s guess. They typically enroll much smaller fish for their yearly cohort. One thing that can be for sure is that Disney is very bullish on immersive experiences and is investing on two of the industries heavy weights. To me is sounds like a slam dunk for Disney and an indication that immersive/location-based experienced is where a large portion of future industry is headed.