While this is a sponsored add, I think Kim Davidson does a spectacular job introducing how procedural tools, such as Houdini, can be used for generating Grammar Based Universes. I believe, in the very near future, the consumer demand for digital assets and digital content will exceed the supply of available resources. In other words, there will be more demand for game, film and other digital media assets than the world’s digital artists can supply. Procedural techniques will be necessary to meet the demand. I further believe that for interactive Storytelling to take off, the interactive experiences will probably take place within Grammar Based Storyworlds. When the story worlds are Grammar Based, or procedurally generated, the individual experiencing the Storyworld is bound only by his imagination and rules originally generated by the Storyworld creators.
Tag: Storyworld
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No Man’s Sky
I have done very little in the world of Interactive Storytelling recently. The game title I am associated with has been in Alpha for the last month. We just went past “Art Freeze” which means the real bugs are being resolved.
Needless to say, one of the biggest news items was the big hit at E3 last week. No Man’s Sky was evidently the darling of the show.
[embedyt]https://www.youtube.com/watch?v=MZO40WBNA60[/embedyt]
I am really excited about this development. Here is an interactive procedural universe crawler. Now this may not be the most “plot-driven” of storyworlds. It does represent an initial, procedurally generated universe that has gained some commercial appeal.
This game has yet to be release. There is no telling if it will actually be a commercial hit or not. However, if it it it will be one of the first, commercially viable interactive story worlds. As a game it may not be spectacular. However, as an open, expansive and unlimited universe it is a pioneer; one which others will follow and start building on the expertise.
I am very excited for these fellow and hope they have a big hit on their hands. It will open the doors for future, unbounded story worlds. As defined before, it will be considered as the “First” “Grammar Based Universe”.
Very Exciting!
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Storyworld Presentation
This posting compliments a prior posting I created concerning the use of social media to perpetuate the interactive storytelling experience. The interactive storytelling experience is not a one time event nor is it bound to the individual. For interactive storytelling to have an impact on its intended audiences, all aspects of the story need to penetrate almost every aspect of their lives and the lives of their piers,( friends, families, playmates, …). The story must be shared and discussed for the experience to live beyond the specific interactive storytelling phenomenal experience. This is the realm and function of Storyworld.
I created a Storyworld presentation for the folks of my company based on my experiences attending the 2012 Los Angeles Storyworld Conference. I don’t know of a method WordPress can display a Powerpoint document so I am I am embedding the presentation in the blog. Google view is supposed to be able to play it but I have not got it to work yet.. If there is anyone that needs me to re-post it I’ll be happy to work with you to get it.
[gview file=”http://chrisroda.com/wp-content/uploads/2014/03/Storyworld2012Appended2014.pptx”]
I was able to get this to view in window using Internet Explorer. The results are fairly under-whelming. I get bupkiss with Chrome. You may need to just download the presentation for yourself and view it as was intended.