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No Man’s Sky Grammar Based Universe

by Blogmeister Meisterblogger | Apr 2, 2015 | Grammar Based Universes

Here is an excellent link to a presentation given by Gran Duncan of Hello Games, creators of No Man’s Sky. Grant Goes on to talk about his discovery, trials and tribulations and eventual love for procedurally generated art. This is a prime example of what I like...

Procedural Node based Interface for Game Creation

by Blogmeister Meisterblogger | Jan 15, 2015 | Grammar Based Universes

NOWHERE Programming Environment Here is a link to a node based Procedural game engine Leonard Ritter is creating to help generate the game, “NOWHERE”

Message From Kim Davidson

https://imyth-x.com/message-from-kim-davidson/
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