Tag: Procedural

  • No Man’s Sky Grammar Based Universe

    Here is an excellent link to a presentation given by Gran Duncan of Hello Games, creators of No Man’s Sky.

    Grant Goes on to talk about his discovery, trials and tribulations and eventual love for procedurally generated art.

    This is a prime example of what I like to label as “Grammar Based Universes.” Proceduralism is so misunderstood these days. I Think such a term does a better job describing what is really going on.

  • Procedural Node based Interface for Game Creation

    NOWHERE Programming Environment

    Here is a link to a node based Procedural game engine Leonard Ritter is creating to help generate the game, “NOWHERE”

  • Message From Kim Davidson

    Message From Kim Davidson

    While this is a sponsored add, I think Kim Davidson does a spectacular job introducing how procedural tools, such as Houdini, can be used for generating Grammar Based Universes. I believe, in the very near future, the consumer demand for digital assets and digital content will exceed the supply of available resources. In other words, there will be more demand for game, film and other digital media assets than the world’s digital artists can supply. Procedural techniques will be necessary to meet the demand. I further believe that for interactive Storytelling to take off, the interactive experiences will probably take place within Grammar Based Storyworlds. When the story worlds are Grammar Based, or procedurally generated, the individual experiencing the Storyworld is bound only by his imagination and rules originally generated by the Storyworld creators.