Tag: Oculus Rift

  • AR/VR Blending With Leap

    While this is not really so much to do with Interactive Storytelling it is a development of one of the key pieces of technology which I have said is necessary for the truely immersive, Interactive Storytelling experience.

    I just found out about a new technology from Leap, (Not sure if this is Magic Leap or not?), that allows the user to see his or her own body withing the Immersive VR environment. Being able to see you own body, especially hands and arms assists with the immersive experience and places the user into the actual gameplay.  Not only does this give the user a contextual reference within the VR storyworld but also open the floodgate for endless GUI configurations. Long have a pondered how to provide sufficient GUI opportunities to the users without breaking the immersive experience. With this devise, the user’s body can now be the GUI.

    To understand the potential of this technology, look at this youtube posting from pewdpie. I am so embarrassed to be referencing this chuckle head. But he does give an excellent demonstration of where this technology can go to.

    This is really exiting stuff. I am so excited to start playing around with this and get things going.

  • Microsoft’s Holographic HoloLens Experience

    Here it is guys and galls. Microsoft, in support for their Windows 10, released information about a holographic AR headset they have been working on called, “HoloLens”. With Hololens, the user’s perspective of reality is altered and changed.

    Microsoft HoloLens

    In my prior article, Immersive Storyworld, I call for a technology which transforms an existing physical reality into a new alternative virtual storyworld. Will HoloLens be able to satisfy that need? It hard to tell, I’ll need to grab one of these, along with an Occulus Rift, and do me best to start developing a virtual reality experience. Time will tell.