Tag: NVidea

  • Redirected Walking Done Right

    Redirected Walking Done Right

    The University of Stony Brook, Nvidia and Adobe are presenting at Siggraph 2018  with their paper on infinite walking using Dynamic Saccadic Redirection. This is a really neat interpretation of the age old problem of redirected walking. The last “great” solution I encountered was at VRDC 17 presented by  Mahdi Azmandian  at the Mixed Reality Lab, USC Institute for Creative Technologies. Regretfully this approach still required a 30’x30′ area to handle any walking area. This will be the room space size as offered by the new Steam VR lighthouse tracking v2.0. However I have not had an opportunity to play with that tech yet.

    The researchers at Stony Brook utilize an embedded eye within the HMD to track saccade eye movement. During this eye movement, evidently the environment can be rotated incrementally to keep the participant within a confined space without noticing the effect or causing nausea. I have no idea about the details of this project. The folks at Stony Brook are being hush-hush until Siggraph. I suppose we’ll just have to wait until August to understand what this new technology entails.

  • Zero Latency In Orlando

    Just when I thought I was going to write off Zero Latency as an iMyth competitor, it seems they have brought the battle to the iMyth on their own home town of Orlando. Zero Latency is the outfit from Melbourne Australia who are creating ware-house scale Zombie shootem-ups. They evidently have been going like gang-busters in Australia, China and Japan. Now they plan to open a facility in Orlando.

    I can’t say I blame them since this is where we were planning. Oh well, If you like running around and shooting zombies. This will be the place to be! You have to give them credit. After a conversation with Sensics’ Yuval Boger, Zero Latency has created a home brewed solution for warehouse scaled tracking and it’s pretty good! I look forward giving this Zero Latency experience a try. It will be housed, no doubt some where near iDrive at the Main Event Entertainment facility.

    The Zero Latency system will be based on the OSVR HDK 2.0 platform with Alienware PC backpacks. This also means they will not be using top of the line NVidea VR cards. As of this writing I am not aware of a PC Backpack sporting an nVidea 1080 card as of yet. iMyth will be improving their experience by implementing Wireless HTC Vive using Steam Tracking. While we may not have warehouse scale tracking as of yet, this will sure to be coming. Otherwise, we’ll just have to implement our technology!

    As mentioned before, Zero Latency has done a great job capturing the Zombie market. iMyth has always and will continually be focused on generating the highest quality, physically immersive experiences which are collaborative and reconfigurable. iMyth may no longer be the only VR experience in town. However, it will always have the best, high quality experiences.

  • NVidea SDK update

    NVidia has jumped into the VR development fray, big time. As mentioned in this article from Upload VR, Gameworks SDK from Alpha to Beta, NVidia is developing its new SDK platform devoted to the acceleration of the VR experience.

    You’ll need to read the full articles to get he full gist. Some of the improvement in technology include:

    • Multi-Resolution Shading
    • Virtual Reality Scalable Link Interface (VR SLI)
    • Context Priority
    • Direct Mode
    • Front End Buffering

    Exciting developments!