Tag: Leap

  • Possible Alternative to Hand Tracking

    The parade of new VR/Immersive technology keeps on rolling.

    Here is the newest solution for generating a hand avatar for an experience created by Manus Machina.

    This seems like an alternative and competitor for technologies such as Leap. Leap uses optical tracking but devices such as this use actuators to track the hands position and rotation.

    At the end of the day the best solution will be where the user does not have to keep his hands raised in front of him in order to operate the GUI. Gloves and optical tracking tech are cool but folks get tired after about a minute of raising their hands beyond hanging. Remind you that computers and even video games allow the user to rest their arms or wrists against some stationary surface. – Something to think about.

  • Leap Now Bundled with OSVR Hacker Dev Kit

    Here is a quick and cool development involving Leap and OSVR.

    The folks over at Leap will be bundling their goods with the Razor folks in their combined OSVR package which is an open source VR development package.

    As mentioned in a prior article, Leap has an interesting tool on their hands. I don’t have immediate plans using the OSVR platform but I hope Leap’s tools are still available outside. We’ll see.

  • AR/VR Blending With Leap

    While this is not really so much to do with Interactive Storytelling it is a development of one of the key pieces of technology which I have said is necessary for the truely immersive, Interactive Storytelling experience.

    I just found out about a new technology from Leap, (Not sure if this is Magic Leap or not?), that allows the user to see his or her own body withing the Immersive VR environment. Being able to see you own body, especially hands and arms assists with the immersive experience and places the user into the actual gameplay.  Not only does this give the user a contextual reference within the VR storyworld but also open the floodgate for endless GUI configurations. Long have a pondered how to provide sufficient GUI opportunities to the users without breaking the immersive experience. With this devise, the user’s body can now be the GUI.

    To understand the potential of this technology, look at this youtube posting from pewdpie. I am so embarrassed to be referencing this chuckle head. But he does give an excellent demonstration of where this technology can go to.

    This is really exiting stuff. I am so excited to start playing around with this and get things going.