Tag: interactor

  • Improve Interactors

    It looks like the cat is out of the Bag. One of these Website VR channels had an opportunity to talk with Charlie Hughes at UCF.
    In the the article they constant refer to the use of interactors. More specifically the article addresses the use of “smart” puppets for controlling multiple interactors at the same time. This is very similar to what we have proposed.

    Check out this article, The Wizard of Oz Narrates.

  • Interview with Jeff Wirth

    • Not so much expert on immersive as interactive
    • Engage the audience in co-creator role
    • Implied Story
      • Audience is generating story
      • Guests are generating story
    • Role of Interactor is CRITICAL
      • Humans are better informed
      • Only they have the understanding of the capacity of other humans
    • Children do it best
      • They can fully engage in any world they want
    • It’s not so much a “suspension of disbelief”
      • Its really an investment of belief
    • Implicative Technologies
      • “sound”
      • “Smell”
      • communicating in ambiguous terms and allowing immagination to fill in all of the blanks
      • “reading” is an implicative activity
      • avoid the explicit
      • The audience becomes participants in the co-creation of reality
    • The spectrum if interactivity is a personal and aesthetic choice
      • However, if the experience is tailor made to the individual then it becomes a risk of becoming a “google Search”
      • The experience becomes bland, un-exciting and unchallenging
      • The individual does not grow
      • Things from outside become less valued
      • The experience becomes a “MonoCulture”
        • individuals needs are not addressed
        • Can’t grow
    • Objective of interactive experience is to transform
      • Objective of games is to win
      • Objective of Film, novel is to communicate theme
      • Objective of interactive experience is to create an opportunity for transformation
        • Transformation is rarely the same for every individual but that’s OK
        • Creating the “opportunity” for the transformation is where the magic happens
    • Interactivity is not an accident
      • good interactivity needs to originate in initial design
      • Interactivity needs to be included in the early stage\
    • Talk with Ken Ingraham – Interactor training!