I figured I had better be documenting iMyth progress as things move along. I suppose I have been lax in doing so: 4/25 – My Vive arrives via Fed-Ex. No one is home to receive it :(. 4/26 [...]
Hoo wee, I’m really excited about this post. This is all about Disney getting into the Escape Game business. This opportunity does give further confirmation that iMyth is on the right [...]
Part of my research and definitely a focus of iMyth is to be a generator of immersive theme world experiences. These experiences are not games but on-going interactions between the participant [...]
A couple of web article have come out over the last couple days which are really inspiring. In a few days, Activity on this web site will slow down in favor for the development of the iMyth [...]
Chris McCann helped out the IMyTH group today in identifying some of the major players in the VR industry. The IMyTH engine is focused on generating immersive theme worlds and the companies [...]
There is a non-profit research oriented group in Switzerland called Artanim. I have never heard of them before but they recently submitted a project to Siggraph and been accepted as a finalist. [...]
I just encountered an article from Road to VR article about The Void intending to build 230 Theme-park locations in the next five years. I have to admit that these plans are indeed ambitious and [...]
I have been tracking this wave for the last ten years and its finally starting to hit! Experience based entertainment is going through an upswing especially with the Millenials. I am [...]
When it rains it pours. I also encountered an article today on Kataku about the Hyde Horror Maze. Not entirely dissimilar to The Void or the IMyTH experience, these folks wish to create an [...]
Here is a company called Cyberith, who is developing a product which will enable, walking and otherwise full mobility within a VR environment. Admitedly, this is a neat concept. However, I [...]