Tag: Immersive Interactive Storytelling

  • The Future of Interactive Storytelling: How iMyth is Redefining Immersion

    The Future of Interactive Storytelling: How iMyth is Redefining Immersion

    A New Era of Storytelling Has Arrived

    Imagine standing in your own living room, talking to your favorite hero—an interactive, fully immersive character that remembers your name, responds to your emotions, and invites you on a journey beyond your wildest dreams. This isn’t the future; this is iMyth Heroes, and it’s happening now.

    At iMyth, we are pushing the boundaries of storytelling by blending augmented reality, interactivity, and deep character engagement. Our mission is simple yet groundbreaking: to bring happiness and wonder to children of all ages by making their dreams come alive in the palm of their hands.

    Breaking the Barriers of Traditional Entertainment

    For decades, books, movies, and video games have transported us into incredible story worlds—but they have always remained static, unable to react to who we are as individuals. With iMyth Heroes, that changes. By integrating cutting-edge AI and augmented reality, we create dynamic, real-time experiences where:

    • You are the protagonist – Every child (or child-at-heart) is the hero of their own story.
    • Your choices matter – Conversations with iMyth Heroes aren’t scripted; they’re interactive and personal.
    • The world responds to you – Our characters learn, adapt, and grow alongside their users, making each experience unique.

    The Road Ahead: What’s Next for iMyth Heroes?

    Our journey is just beginning. We are actively refining our first commercial product and collaborating with partners who share our vision. Here’s what’s on the horizon:

    • More heroes, more adventures – New characters from beloved stories and original worlds are coming soon.
    • Expanded interactivity – Enhanced voice recognition and deeper storytelling mechanics.
    • Global reach – Bringing iMyth Heroes to children everywhere, in multiple languages and cultures.

    Join the iMyth Revolution

    We believe in the power of storytelling to inspire, uplift, and transform lives. And we want you to be part of this journey. Whether you’re a supporter, collaborator, or potential co-founder, your contributions help shape the next generation of interactive storytelling.

    ? Stay connected, explore opportunities, and help us bring magic to the world by following this link and registering with iMyth.

  • MM-One

    This is way cool. Last week we looked at an interface device for immersive VR that allowed the user’s shoes to elevate with the terrain. Nice Idea but hardly practical.

    This new device, on the other hand is very cool. This still is very confining. But Oh!, what it can do!


    I’m kind of wigging out about this. However, this is the wave and it’s starting to break. I see my opening. I’m going for it!

  • More Information about Magic Leap

    While the information has been slow in coming, the bread crumbs cluing us in to what’s going on at Magic Leap are starting to formulate.

    In this article by Rachel Metz for the MIT Technology Review, Magic Leap, we begin to start seeing the technology promised by Magic Leap. While most of the product is still in development, one can’t wonder how this technology will compete against Hololens by Microsoft. Both offer stereoscopic projection of images onto lenses embedded in a head mounted display.  Both of these technologies seem to lend themselves to AR applications. I still have questions how well it will work with full VR uses.

    I don’t want to be synical but I am still looking forward to full blown, fast and effective VR. Occulus appears to be the leader in this tech but still has far to go. In the realm if Interactive Storytelling, I still feel a full immersive experience is required to transport the user into an alternative story world. This technology is not without merit and I eagerly await its arrival. These are all great steps forward and the closer we can get the public moving towards the concepts of AR and VR the easier it will be to sell fully immersive Interactive Storytelling.

  • Automated Third Person Camera Stategy

    One of the essential elements for creating the immersive Interactive story experience is the implementation of the the third person perspective. I have long maintained that the third person person perspective is just as crucial as the first and second perspectives. This is especially true in creating a passive or relatively non-interactive story experience. This perspective of course will be crucial for transporting the interactive experience beyond the first or second perspectives.

    However, since the third perspective is not driven by an individual, how then is the center of focus to maintain itself on the crucial elements of the story? A potential solution, or at least the beginnings of a solution, has been provided by those crazy folks at Disney. Disney Mimics Human Camera Operators.

    By mimicking the learning techniques of human camera operators, the Disney folks are proposing a methodology for programming automated cameras. The cameras not only focus where the excitement is but also follows the noisiest or “Most Interesting players”. I have not had an opportunity to study the paper. However, I do feel the mechanics between following a sports event and following an interactive story are all that different.

    This is definitely an area of future discovery and exploration.

  • Binaural Immersive Sound

    This is really cool. Folks are starting to re-discover a century old technique for recording immersive audio. Binaural sound duplicates the human head by recording with two microphones positioned 180 degrees from eachother. The microphone containers even look like squishy human ears. I’m not sure how important the human ear shape is but the sound quality is pretty impressive.

    This is a really exciting development in the realm of immersive interactive storytelling. Sounds plays a crucial role in the immersive experience which we has modern humans take for granted. Just look at some of the greatest movies with award winning sound. Folks don’t come out of the theater saying, “Gee, the sounds was remarkable.” They come out saying, “Wasn’t the cinematography amazing?” We are so hardwired in with our visual senses that when we have a truly immersive experience, we have no way of justifying it other than through vibrant visual stimulus.

    I have a strong feeling this is going to be one of the lynch-pins for immersive interactive storytelling.