Tag: Hand Tracking

  • Google Releases Real-time Hand Tracking

    Google Releases Real-time Hand Tracking

    In a recent web-article on Road to VR: Google hand tracking, I found out about a technology Google has just made available to the public called, BlazePalm, which is part of their MediaPipe, an open source cross-platform framework for developers looking to build processing pipelines to handle perceptual data, like video and audio. BlazePalm is a new approach to hand perception which provides high-fidelity hand and finger tracking via machine learning, which can infer 21 3D ‘keypoints’ of a hand from just a single frame.

    21 Key Point Tracking

    Google Research engineers Valentin Bazarevsky and Fan Zhang describe their work in their full blogpost . While I have not read the full blogpost myself, Bazarevsky and Zhang describe, “Whereas current state-of-the-art approaches rely primarily on powerful desktop environments for inference, our method achieves real-time performance on a mobile phone, and even scales to multiple hands.” A few of the major points from the blogpost are:

    • The BlazePalm technique is touted to achieve an average precision of 95.7{76c5cb8798b4dc9652375d1c19c86d53c1d1411f4e030dd406aa284e63c21817} in palm detection, researchers claim.
    • The model learns a consistent internal hand pose representation and is robust even to partially visible hands and self-occlusions.
    • The existing pipeline supports counting gestures from multiple cultures, e.g. American, European, and Chinese, and various hand signs including “Thumb up”, closed fist, “OK”, “Rock”, and “Spiderman”.
    • Google is open sourcing its hand tracking and gesture recognition pipeline in the MediaPipe framework, accompanied with the relevant end-to-end usage scenario and source code, here.
    Google Hand Tracking Indoors

    While this is an interesting technology geared towards the mobile community, I feel it has far greater impact into the AR/VR/MR communities as well. First, this looks like some pretty decent hand recognition technology being made available to the entire community, free of charge. While this may have deep financial impact to companies such as Leap Motion, I feel it democratizes the hand recognition world. While I will need to reserve judgement until I see the technology in action but this may have even better performance than Leap Motion and without the purchase of expensive external hardware.

    Google Hand Tracking Outdoors

    Being able to implement hand tracking into a VR experience today was only an expensive pipe dream. But now, with a bit of time and ingenuity, this technology can be brought to real-time VR without expensive hardware and software. As the researchers continue to work on refining and tightening their technology, I can’t help but wonder if other tracking barriers, such as facial tracking, are also in the verge of crumbling!

    Multiple Hand Tracking
  • Possible new Direction for the Vive

    Now this device definitely looks interesting.

    Intel Scientist Hints new Vive accessory

    Embedding function such as collision detection and hand tracking are definitely directions iMyth would wish to venture towards.

  • Back Before the new Year!

    I have been a bit lax on the blog updates for the last few months.
    Never fear, the concepts for iMyth continue to move forward with new ideas, new partners and new innovations!

    Keep in contact for information concerning iMyth’s next MVP, (I’ll bet you didn’t even know we had a first :)).

    However, supporting the next MVP is this Technology from HTC and Valve. Part of our first MVP involved using simple hand gestures within a VR experience. We generated only mediocre results. Mind you did not allow ourselves much time to fine tweak the experience. Given a weak or so of tuning time I’m sure we could generate something a bit more palatable. The HTC Valve device doesn’t look that much better but who knows, this integrated solution may be all that is needed.

    [embedyt] http://www.youtube.com/watch?v=ABHl77XR8UA[/embedyt]

    I got the article from an upload VR article. They don’t seem very impressed either. However, after the short experience with the Leap Motion I’m will to give almost anything a try.

  • Possible Alternative to Hand Tracking

    The parade of new VR/Immersive technology keeps on rolling.

    Here is the newest solution for generating a hand avatar for an experience created by Manus Machina.

    This seems like an alternative and competitor for technologies such as Leap. Leap uses optical tracking but devices such as this use actuators to track the hands position and rotation.

    At the end of the day the best solution will be where the user does not have to keep his hands raised in front of him in order to operate the GUI. Gloves and optical tracking tech are cool but folks get tired after about a minute of raising their hands beyond hanging. Remind you that computers and even video games allow the user to rest their arms or wrists against some stationary surface. – Something to think about.