Tag: Chris Vogler

  • Immediate Plans for the Future

    I have to admit I’m a bit concerned I don’t yet have a grand vision for where all this is headed.  However, I do have a small handful of small projects which may help provide some vision. This particular blog doesn’t really fall within the Grammar Based Universes or Interactive Storytelling categories but is really a combination of both.

    The projects I pursue have two purposes:

    1. To push the field of Interactive Storytelling into the next big wave. (Don’t know what the next big wave is yet? Hold on it is coming!)
    2. Create Business opportunities such that I may be able to focus 100% in this direction and provide abundance for my family.

    Keeping those themes in mind, here are the next projects to focus on:

    • Create First Unity Project 11/25/13
    • Integrate Houdini with Unity using Houdini Engine
    • Create a moving character in Houdini and get it into Unity
    • Create an articulated character in Houdini and get it into Unity
    • Develop FLOPS engine (It’s gotta be portable, fast and easy to use!)
    • Finish up my HDA builder
    • Test some of Chris Crawford’s ideas
    • Create a Plot Driven Story Universe
    • Port Houdini Engine to other packages such as Cry, Unreal, Frostbite and Touch.
    • Create a story Language based on Chris Vogler’s Writer’s Journey
    • Create larger, all media encompasing story language.

    That’s a lot to do … and get it all done by the end of the week? – SURE!

  • Crawford’s “on Interactive Storytelling”, part I

    I have bee reading, although very slowly, Chris Crawford’s “On Interactive Storytelling. I’m only about half way through the book but I find it very fascinating.

    In particular his “Data-Driven” strategies. He sites references of Aarne-Thompson, Vladimir Propp and Georges Polti. I can’r help but wonder where Joseph Campbell’s system would fit or more particular, Chris Vogler’s interpretation of the Writer’s Journey. When writing screenplays, I would often get ideas by placing Chines Zodiac archetypes in a Vogler situation and let them play against each other. Although the interaction were in my head I could not feel as if I was following a rule based system.

    I’m only part way through the Language-based Strategies, I also find this extremely relative. Before reading this book I had been studying up on compiler design so I might be able to create such a Languages-based system.

    I’ll have more notes as I finish the book.