- Not so much expert on immersive as interactive
- Engage the audience in co-creator role
- Implied Story
- Audience is generating story
- Guests are generating story
- Role of Interactor is CRITICAL
- Humans are better informed
- Only they have the understanding of the capacity of other humans
- Children do it best
- They can fully engage in any world they want
- It’s not so much a “suspension of disbelief”
- Its really an investment of belief
- Implicative Technologies
- “sound”
- “Smell”
- communicating in ambiguous terms and allowing immagination to fill in all of the blanks
- “reading” is an implicative activity
- avoid the explicit
- The audience becomes participants in the co-creation of reality
- The spectrum if interactivity is a personal and aesthetic choice
- However, if the experience is tailor made to the individual then it becomes a risk of becoming a “google Search”
- The experience becomes bland, un-exciting and unchallenging
- The individual does not grow
- Things from outside become less valued
- The experience becomes a “MonoCulture”
- individuals needs are not addressed
- Can’t grow
- Objective of interactive experience is to transform
- Objective of games is to win
- Objective of Film, novel is to communicate theme
- Objective of interactive experience is to create an opportunity for transformation
- Transformation is rarely the same for every individual but that’s OK
- Creating the “opportunity” for the transformation is where the magic happens
- Interactivity is not an accident
- good interactivity needs to originate in initial design
- Interactivity needs to be included in the early stage\
- Talk with Ken Ingraham – Interactor training!
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