I have a couple of article to share today that relate to the physical immersion potential of VR. The first article is the first “documented” experience of The Void. I have been [...]
Here is a quick GDC 15 Vault article concerning Zach Aikman and procedurally created level building and more specifically procedural dungeons created for for his game Galak – Z Procedurally [...]
After having done a bit more research on the topic, I have discovered the Void is an extension of a much larger concept called “Evermore.” The project description is written up in [...]
Ok – I have to admit – I am a little freaked out now. This is exactly what I have been talking about for the last few years: I really don’t know much about the Void but I am [...]
The LARPing work must be going ape nuts. This is the second article today I have encountered revolving around Immersive, live action Role playing and exploration. The information is sketchy. [...]
There has been a ton of VR activity the last couple of weeks. The Tech community is going crazy. Just as I had envisioned it years ago, the wave is breaking! With the seeming commercial success [...]
This is way cool. Last week we looked at an interface device for immersive VR that allowed the user’s shoes to elevate with the terrain. Nice Idea but hardly practical. This new device, on [...]
It’s no secret, I have long been a fan of dark fantasy. Somehow the grey lines separating good and evil, protagonist and antagonist have always attracted me. I guess they parallel life. It [...]
Here is an excellent link to a presentation given by Gran Duncan of Hello Games, creators of No Man’s Sky. Grant Goes on to talk about his discovery, trials and tribulations and eventual [...]
It has always been my contention there are three perspectives to interactive storytelling experience: First Person, immersive, totally interactive Second Person, semi-interactive Third Person, [...]