How Disney Designs VR Experiences for Themeparks

This is really cool and I’m glad Gamasutra was able to push this content online.

This is a lecture given by Bei Yang, one of the executives in Imagineering. I had an opportunity to attend this lecture at GDC last March is it was very interesting. Disney seems to be very aware of the current VR rush but is approaching it with a very controlled and and somewhat pragmatic attitude. While they are working on their own VR type applications and attractions they seems to be aware of the recent evolution.

IMHO, I think Disney is really one of the Illuminati of this whole VR/AR explosion. They seem to be letting everyone go a little crazy and do all the R&D necessary to make this a solid and commercially viable platform. They are sitting by and watching. In the meanwhile, they seems to be creating the infrastructure for something much larger and grander. Things like the hand bands that track the users’ locations and activities seems to support a much larger, immersive experience. What this vision is I am not sure. However, I have been tracking it for many years and the bread crumbs left by the Imagineers only tease at what technology is yet to come.

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