Facial Tracking in VR

Here is a product that was documented a little over a year ago and it seems they will be taking it mainstream.

[embedyt] http://www.youtube.com/watch?v=yr2fFeympKY[/embedyt]

BinaryVR will be producing an SDK which will do limited facial tracking based on chin, mouth and cheek motions.

This seems like a pretty good idea. The demonstrations I have seen of this while it was still at USC have been promising. However, there does seem to be cert limitations that are making it impractical fro iMyth. The first of these is that the it is only for the Oculus and the second the SDK is only available for Unity. If I had unlimited time I would definitley look into this now. However, I have have other pressing priorities.

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