Creative Vive Tracking Usage

A couple of months ago, iMyth created a rough prototype of its immersive experience. One of iMyth’s key components is physical props and sets. We integrated very inexpensive props and sets into our experience. While not the most sturdy these set pieces did an outstanding job demonstrating the physically immersive concept.

Bandai Namco has taken this concept one step further and created an experience based on theĀ Doraemon Anywhere Door theme world. Using the HTC Vive, Leap Motion, and a few simple props tracked with attached Vive controllers, the team was able to create two very interesting interactive props.

The first of these props is the door. Using a very simple props door placed cleverly inside the Vive play space in order to avoid loosing tracking. The use Leap Motion to track the participant’s hands which of course frees up the Vive Controllers. One of the controllers is placed on the edge of the door and is used to track the door opening and closing. It is a simple concept but the physical component is extraordinarily impact-full. What I really want to know is where did they get the great door prop? Notice that the prop doesn’t have a footprint larger that what it would have in real life. How did they anchor it? It looks solid.

The second object is a simple desk. Once again, all the creators did was attach a second controller to the drawer of the desk. The desk itself is stationary and never moves. Once again this is very effective use of a simple concept.

I just place my order to HTC for 4 tracking “pucks”. We should get them by the end of the week. The pucks are going to be used to help track the interactor. However, I did forget that for every Vive there are two controllers. That means iMyth will now have 8 tracked objects to deal with. Where can we go from here?

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