ChuckleHedz Observations!

http://mycryengine.com/

been messing around with this, just to get the feel of incorporating level design
with the story telling process (or trying to learn level design).
The last couple of games I’ve played had a open world design, but they still
guided you along the story.
FarCry 3 was really good action adventure trying to save your friends
big huge world, and if you didn’t feel like it you could drive around the island
all day. (you could play stealth, or balls out call of duty killing machine)
dishonored – is cool because the moral code says the more people you kill the
more rats there will be and the plague will spread…so you have to decide
when and where in order to complete the missions.

but me I want to go horror with a dark outcome (like farcry) you still may have one the game
but its still a pretty dark ending.

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