Category: Technology

  • Extended Vive Capability

    I bit the bullet and pre-ordered my Vive yesterday. Now I just need to wait for it to arrive in early April.

    In the mean time I will continue researching adding extended range to the Vive.

    Developers Stress Level Zero are doing just that with the Vive Lighthouse. Evidently, the lighthouse is just a dumb laser and the sensor does all of the work, picking up the laser signal and using the information to calculate position and orientation. These guys at Stress Level Zero experiment around, pushing the limites of the Vive’s ranch. Here are some of their results as posted in the Road to VR article, Developer pushes Valve’s lighthouse tracking to its limits.

    Evidently the lighthouse chain can be strung together. However, as expressed in this video, some hacking may be required:

    This would be very cool to employ a volume of Lighthouse emitters to produce a 3 D Lazer Mocap studio.

     

  • Starcade in Los Angeles

    Here is some more support that the rise of  location based VR environments is upon us.

    In this article from PSFK, A Virtual Reality Arcade Is Coming to Los Angles, a company called Starbreeze Studios is creating an interactive experience to entice interactive game players. They seem to have their own HMD for now which is exciting since this means there is a lot of money being put into the technology out west. Now e have to lure that money, here on the east coast!

  • Wearable Input Controllers

    I’m not sure how viable this tech is yet. It kind of seems like it is just in its infancy. However, this product seems to go in the correct direction. there has been a lot of talk lately about MOCAP input and control. The question that pops up is just how practical is it to waer a MOCAP suit while being in an immersive experience? If I was given the opportunity to wear a jacket such as the OBE, (Out of Body Experience), I would gladly take it up. I don’t think most folks would mind either.

    Machina – OBE

  • Back Before the new Year!

    I have been a bit lax on the blog updates for the last few months.
    Never fear, the concepts for iMyth continue to move forward with new ideas, new partners and new innovations!

    Keep in contact for information concerning iMyth’s next MVP, (I’ll bet you didn’t even know we had a first :)).

    However, supporting the next MVP is this Technology from HTC and Valve. Part of our first MVP involved using simple hand gestures within a VR experience. We generated only mediocre results. Mind you did not allow ourselves much time to fine tweak the experience. Given a weak or so of tuning time I’m sure we could generate something a bit more palatable. The HTC Valve device doesn’t look that much better but who knows, this integrated solution may be all that is needed.

    [embedyt] http://www.youtube.com/watch?v=ABHl77XR8UA[/embedyt]

    I got the article from an upload VR article. They don’t seem very impressed either. However, after the short experience with the Leap Motion I’m will to give almost anything a try.

  • VRStudio presents at VRLA

    The seatle outfit called VRStudio demonstrated their VR game they are co-producing for Dave and Busters at the VRLA exhibit in LA:

    The full article can be read in the upload VR article called VRCade’s wireless headset action killing zombies. The headset are custom built for the experience are create by a company called TrinityVR.

  • Redirected Walking

    Here is an interesting technique which can be used to create a much larger experience out of a small space, Redirected Walking.


     

  • Cloadhead’s “Blink” Locomotion System

    I just read an interesting article on Upload VR about Cloadhead’s  “Blink” Locomotion system. I’ll need to study this article further. However, it looks like they are developing a system to allow a user to navigate and move around in VR space without the feeling of nausia or fear of bumping into things. They seem to have a good system which adjust where the user can teleport to and control what their destination orientation will be. This evidently helps ground the player visually.

    Cloadhead will be releasing their game “The Gallery, Call of the Starseed”. We’ll definitely need to check them out. Their concepts may help us with our first prototype.

  • HMD Comparisons

    Upload VR was gracious enough to supply the current specs for all of the HMDs which will be hitting the market in the relative near future.

    [gview file=”https://drive.google.com/file/d/0B0V8G2YE99esZ3cyRk5MclNNMWs/view”]

  • NVidea SDK update

    NVidia has jumped into the VR development fray, big time. As mentioned in this article from Upload VR, Gameworks SDK from Alpha to Beta, NVidia is developing its new SDK platform devoted to the acceleration of the VR experience.

    You’ll need to read the full articles to get he full gist. Some of the improvement in technology include:

    • Multi-Resolution Shading
    • Virtual Reality Scalable Link Interface (VR SLI)
    • Context Priority
    • Direct Mode
    • Front End Buffering

    Exciting developments!