Category: News

  • Supporter Input

    Supporter Input

    Your Voice Shapes the Adventure!

    What if you could step into a world where your favorite characters don’t just exist in stories but interact with you, learn from you, and make you the center of an unforgettable journey? That’s the power of iMyth Heroes—a new frontier in immersive storytelling, blending augmented reality with interactive characters that feel alive.

    Right now, iMyth Heroes is in its prototype phase, but we’re on a mission to develop it into a minimal viable experience people can’t live without. To do that, we need your help. Your insights will guide us as we refine the next steps, ensuring that iMyth Heroes delivers the most exciting, empowering, and impactful experiences possible.


    What’s Next for iMyth Heroes?

    Our current focus is on engaging children aged 6 to 12 by making them the heroes of their own stories. But that’s just the beginning. As we continue to innovate, we want to explore:

    ? New Story Worlds – What characters and themes excite you the most? Should we bring in historical legends, all the great classics, or fantasy realms yet to be imagined?

    ? Expanding Our Audience – Beyond children, who else should experience iMyth Heroes? Should we develop interactive experiences for teens, adults, or even professional industries like education and wellness?

    ? Essential Features – What interactive abilities would make these heroes truly unforgettable? From deeper conversation mechanics to more immersive AR interactions, what would make iMyth Heroes a must-have experience?


    Your Input Powers Our Mission

    iMyth’s NorthStar is simple: to bring happiness to the world through empowering, impactful immersive experiences. But to make that vision a reality, we need your voice.

    We invite you to:
    Share your ideas on future heroes, worlds, and features.
    Join discussions with fellow supporters and creators.
    Help shape the roadmap for iMyth Heroes’ evolution.

    ? Be part of the adventure! Want to be the first to know about iMyth’s latest updates? Follow us today and help shape the future of interactive storytelling! Comment below or reach out to us directly. Together, let’s build the future of iMyth Heroes—where imagination has no limits!

  • Unlocking the Worlds of Your Imagination

    Unlocking the Worlds of Your Imagination

    iMyth Heroes Brings Legendary Characters to Life

    What If You Could Step Into Your Favorite Story?

    Imagine meeting Sherlock Holmes in your living room, exchanging wits with Mr. D’Arcy, or embarking on a high-seas adventure with Steamboat Willy—all from the palm of your hand. iMyth Heroes is transforming the way we experience storytelling, bringing legendary characters from beloved story worlds into interactive, augmented reality adventures.

    For Thousands of years, oral tradition, books, films, and video games have invited us into incredible universes. But what if you could do more than just watch or play? What if you could be part of the story? iMyth Heroes makes this possible by blending narrative depth, interactive engagement, and immersive technology to create experiences that are as limitless as your imagination.

    A Universe of Story Worlds—And You’re the Hero

    iMyth isn’t just developing Tickle as a template; we’re crafting entire legions of interactive characters from some of the world’s most beloved stories. From Bill Willingham’s Fables to H.P. Lovecraft’s Dream Worlds, we are actively working to bring an incredible roster of heroes, villains, and mythical beings into iMyth’s living, breathing digital universe.

    But we don’t want to stop there. What characters and story worlds do you want to step into? Whether it’s joining Alice in Wonderland, solving a case with Miss Marple, or facing off against legendary monsters, iMyth is opening the door to infinite possibilities.

    Bringing Happiness Through Interactive Storytelling

    At iMyth, our mission is simple: to spark joy, inspire wonder, and empower people through immersive storytelling. By combining the narrative depth of books and films, the interactivity of video games, and the immersive magic of theme parks, we create experiences that are more than entertainment—they are personal adventures that live in your memory.

    Join the Journey—Shape the Future of iMyth Heroes

    Your voice matters. As we expand iMyth Heroes, we want to hear from you! What legendary figures do you dream of interacting with? What adventures would you love to embark on? Share your thoughts, join our community, and help shape the future of immersive storytelling.

    ? Be part of the adventure—follow iMyth for updates and join the conversation today! ?

  • Staw Wars/The Void Coming to Orlando

    Staw Wars/The Void Coming to Orlando

    I suppose it was only a matter of time. I gained wind that the Void had become part of the Disney Accelerator a couple of weeks ago. Last week I had learned that the Void would be opening an installation here in Orlando. I was not quite sure and I should have put two and two together earlier. It’s official, ILMX and The Void will be opening a Star wars experience, “Secrets of the Empire” in Orlando some time around the holidays. I don’t have any details other than what I have mentioned above.

    From the cover art I see that it is going to be a very similar experience as the Ghost Buster’s experience except that it is going to take place in the Star Wars theme world. The one major difference will be the inclusion of a digital interactor, K-2SO. There is some test footage of the autonomous robot posted in the Forbes internet article, ILMX Autonomous Interactors. Mind that this interactor is autonomous and not driven by a human being.

    I’m very excited to see the results of this. I would think that ILMX has created the majority of the experience already and will spend the next couple of months shoe-horning it into the Void system. I will have a full review once the attraction is available.

  • Mixed Reality Arcades

    Mixed Reality Arcades

    I just encountered an interesting article written last week while I was at GDC. The article was written by Sunny Dhillon of Tech Crunch who wrote, “Mixed Realty Arcades are the next big market Opportunity – but not for VCs”. The author is still ultimately bullish for VR Technology but is concerned about the lack of content and investment opportunities for non-megacompany investment opportunities.

    What really excites me about this article is he is very bullish on a  new media he calls, “Mixed Reality Arcades.” This is exactly what iMyth is trying to capitalize on. He describes a little about the Void in Utah which is , at the moment, one of the leaders in the Mixed Reality front. Interesting enough he compares these ventures to the old Disney-Quest in Orlando. While he loved the idea and concept of Disney-Quest, he believes that lack of variety hurt the operation. There were not enough new, fresh experiences. This is one of the major issues which iMyth addresses. So far the major players are The Void, Zero Latency, Nomadic Labs and Dreamscape Immersive. I have not yet gone through any of The Voids experiences. My review of the Zero Latency can be found here, “Zero Latency Review.” I do not know anything aboiut Nomadic Labs or Dreamscape Immersive yet.

    The writer identifies three factors which would make Mixed Reality ventures unattractive to VCs but very interested the Mega-Corporations.

    The first of these factors is Intellectual Property. Only the largest of Mega-Corporations will be able to pay the hefty licensing fees associated with today’s most popular IP. While I believe this to be a valid point, we are taking iMyth in a different Direction. Just as iMyth’s name implies, we create immersive theme worlds. This means we create world which already have somewhat of a proven following. Of course this implies the most recent and popular theme worlds. However, which is more interesting, especially at iMyth’s beginning, is the myriad of pre-existing theme worlds which have already proven themselves and have demonstrated timeless shelf life. iMyth has already established theme worlds based on Lovecraft and the mythology of Santa Clause. Just as Disney built an empire on the shoulders of classic IP, so will iMyth.

    The next factor is Real Estate. This is a very important as the price of real estate can make or break an opperation. The only factor of any real importance is being located in areas of high traffic and exposure. However, I feel accessable locations will be just as important. Quite often areas of high traffic are challenging to access forcing visitors to participate only on special occasions. Imyth wishes to make the immersive experience a regular activity. iMyth’s theme worlds will be broken into multiple episodes. The average time of an iMyth experience is around twenty minutes. In order to experience a full length experience, participants will be invited to participate multiple times.

    The final factor is maintenance. This is a very real factor that has to be considered. Having multiple participant consistently moving through the experience will cause great wear and tear on the physical components. Not much can be done immediately in this area. However, as the medium develops, iMyth can work with manufactures to design its own take on the equipment which will be simple but sturdy variations of existing hardware. It is not iMyth’s intention to be in the component manufacturing business. However, if necessity demands that more sturdy, crowd proof solutions are required then that is an avenue that must be explored.

    I am very encouraged by the author’s optimistic view of the potential of Mixed Reality Arcades, or Immersive Experiences. However, with enough out of the box and practical thinking, I believe this can be turned into a very successful market.