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Procedural Node based Interface for Game Creation

by Blogmeister Meisterblogger | Jan 15, 2015 | Grammar Based Universes

NOWHERE Programming Environment Here is a link to a node based Procedural game engine Leonard Ritter is creating to help generate the game, “NOWHERE”

Message From Kim Davidson

https://imyth-x.com/message-from-kim-davidson/

Groovy Diagram from Oculus Explaining Why VR is Tough

by Blogmeister Meisterblogger | Nov 11, 2014 | Grammar Based Universes, Interactive Storytelling, Raconteur

Grammar Based Facades

by Blogmeister Meisterblogger | Jun 25, 2014 | Grammar Based Universes, Interactive Storytelling

This is very cool and has me super excited [embedyt]https://www.youtube.com/watch?v=rS-PLQ3tfzY[/embedyt] This is a way to define the look, style and motif through a grammar based facade. When used by an interactive storyteller, entire worlds can be generated rapidly....

No Man’s Sky

by Blogmeister Meisterblogger | Jun 18, 2014 | Grammar Based Universes, Interactive Storytelling

I have done very little in the world of Interactive Storytelling recently. The game title I am associated with has been in Alpha for the last month. We just went past “Art Freeze”  which means the real bugs are being resolved. Needless to say, one of the...

Unreal Engine Blueprint

by Blogmeister Meisterblogger | May 2, 2014 | Grammar Based Universes

[embedyt]http://www.youtube.com/watch?v=IKAcrNHENC8[/embedyt] Unreal Engine Blueprint
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