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No Man’s Sky to fulfill my prophecy?

No Man’s Sky to fulfill my prophecy?

by Blogmeister Meisterblogger | Aug 13, 2019 | Grammar Based Universes, Immersive Theme-worlds, IMyTH

Quite a few years ago, I was very excited about a project called No Man’s Sky, No Man’s Sky and No Man’s Sky Grammar Based Universe. For me this represented the very first wide-open Grammar Based Universe. You may be asking, “What is a grammar...

The Coming Cyberbard

by Blogmeister Meisterblogger | Jul 16, 2015 | Grammar Based Universes, Immersive Theme-worlds, IMyTH, Interactive Storytelling

I recently copied an excerpt written by Janet M. Murray from her book Hamlet on the Holodeck. The article is called The Coming Cyberbard. This is the follow up portion to the text I referenced, The Shaping Role of the Human Storyteller. In this excerpt, Murray...

The Shaping Role of the Human Storyteller

by Blogmeister Meisterblogger | Jul 13, 2015 | Grammar Based Universes, Immersive Theme-worlds, IMyTH, Interactive Storytelling

I recently copied an excerpt written by Janet M. Murray from her book Hamlet on the Holodeck. The article is called The shaping Role of the Human Storyteller. Murray does an excellent job in describing what an immersive, interactive experience might look and feel but...

Artanim VR at Siggraph

by Blogmeister Meisterblogger | Jul 9, 2015 | Grammar Based Universes, Immersive Theme-worlds, IMyTH, Interactive Storytelling

There is a non-profit research oriented group in Switzerland called Artanim. I have never heard of them before but they recently submitted a project to Siggraph and been accepted as a finalist. Their project is really inspiring. This is exactly what an Immersive...

Another “How to” for Procedural Level Generation

by Blogmeister Meisterblogger | Jul 7, 2015 | Grammar Based Universes

Procedural generation is sprouting everywhere and authors are more than eager to share their results. This net installment comes from Nick Donnelly in his article in his article “Procedural Level Generation for the Dungeoning”. It is an interesting article...

Hyde Horror Maze

by Blogmeister Meisterblogger | Jun 27, 2015 | Grammar Based Universes, Immersive Theme-worlds, IMyTH, Interactive Storytelling

When it rains it pours. I also encountered an article today on Kataku about the Hyde Horror Maze. Not entirely dissimilar to The Void or the IMyTH experience, these folks wish to create an interactive maze where the players must navigate through a real maze in order...
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