No Man's Sky is the first Grammar Based Immersive Experience Theme World
I recently copied an excerpt written by Janet M. Murray from her book Hamlet on the Holodeck. The article is called The Coming Cyberbard. This is the follow up portion to the text I referenced, [...]
I recently copied an excerpt written by Janet M. Murray from her book Hamlet on the Holodeck. The article is called The shaping Role of the Human Storyteller. Murray does an excellent job in [...]
There is a non-profit research oriented group in Switzerland called Artanim. I have never heard of them before but they recently submitted a project to Siggraph and been accepted as a finalist. [...]
Procedural generation is sprouting everywhere and authors are more than eager to share their results. This net installment comes from Nick Donnelly in his article in his article “Procedural [...]
When it rains it pours. I also encountered an article today on Kataku about the Hyde Horror Maze. Not entirely dissimilar to The Void or the IMyTH experience, these folks wish to create an [...]
Things in the VR/AR world have been going crazy lately. My website went down recently. However, after many hours of keyboard pounding, my lovely wife was able to get my site back up and [...]
The developments just keep flowing! Although I knew this barrier would eventually need to be breached, it’s happening much sooner than I had imagined. I had even given up hope that that [...]
I have a couple of article to share today that relate to the physical immersion potential of VR. The first article is the first “documented” experience of The Void. I have been [...]
Here is a quick GDC 15 Vault article concerning Zach Aikman and procedurally created level building and more specifically procedural dungeons created for for his game Galak – Z Procedurally [...]