Category: Entertainment

  • Mixed Reality Arcades

    Mixed Reality Arcades

    I just encountered an interesting article written last week while I was at GDC. The article was written by Sunny Dhillon of Tech Crunch who wrote, “Mixed Realty Arcades are the next big market Opportunity – but not for VCs”. The author is still ultimately bullish for VR Technology but is concerned about the lack of content and investment opportunities for non-megacompany investment opportunities.

    What really excites me about this article is he is very bullish on a  new media he calls, “Mixed Reality Arcades.” This is exactly what iMyth is trying to capitalize on. He describes a little about the Void in Utah which is , at the moment, one of the leaders in the Mixed Reality front. Interesting enough he compares these ventures to the old Disney-Quest in Orlando. While he loved the idea and concept of Disney-Quest, he believes that lack of variety hurt the operation. There were not enough new, fresh experiences. This is one of the major issues which iMyth addresses. So far the major players are The Void, Zero Latency, Nomadic Labs and Dreamscape Immersive. I have not yet gone through any of The Voids experiences. My review of the Zero Latency can be found here, “Zero Latency Review.” I do not know anything aboiut Nomadic Labs or Dreamscape Immersive yet.

    The writer identifies three factors which would make Mixed Reality ventures unattractive to VCs but very interested the Mega-Corporations.

    The first of these factors is Intellectual Property. Only the largest of Mega-Corporations will be able to pay the hefty licensing fees associated with today’s most popular IP. While I believe this to be a valid point, we are taking iMyth in a different Direction. Just as iMyth’s name implies, we create immersive theme worlds. This means we create world which already have somewhat of a proven following. Of course this implies the most recent and popular theme worlds. However, which is more interesting, especially at iMyth’s beginning, is the myriad of pre-existing theme worlds which have already proven themselves and have demonstrated timeless shelf life. iMyth has already established theme worlds based on Lovecraft and the mythology of Santa Clause. Just as Disney built an empire on the shoulders of classic IP, so will iMyth.

    The next factor is Real Estate. This is a very important as the price of real estate can make or break an opperation. The only factor of any real importance is being located in areas of high traffic and exposure. However, I feel accessable locations will be just as important. Quite often areas of high traffic are challenging to access forcing visitors to participate only on special occasions. Imyth wishes to make the immersive experience a regular activity. iMyth’s theme worlds will be broken into multiple episodes. The average time of an iMyth experience is around twenty minutes. In order to experience a full length experience, participants will be invited to participate multiple times.

    The final factor is maintenance. This is a very real factor that has to be considered. Having multiple participant consistently moving through the experience will cause great wear and tear on the physical components. Not much can be done immediately in this area. However, as the medium develops, iMyth can work with manufactures to design its own take on the equipment which will be simple but sturdy variations of existing hardware. It is not iMyth’s intention to be in the component manufacturing business. However, if necessity demands that more sturdy, crowd proof solutions are required then that is an avenue that must be explored.

    I am very encouraged by the author’s optimistic view of the potential of Mixed Reality Arcades, or Immersive Experiences. However, with enough out of the box and practical thinking, I believe this can be turned into a very successful market.

  • Immersive Entertainment Market Building Attention

    Immersive Entertainment Market Building Attention

    I posted an article yesterday, Immersive Market Heating Up,  about the on-coming impact immersive experiences will make in the world of entertainment. Almost as providence, Forbes posted a similar article, Imax Opens New Virtual Reality Site,  not about The Void but about Imax’s contribution to this new industry. In a nutshell it would seem the folks at Forbes would agree with my rants.

    Early this year in Los Angeles, with little fanfare but huge implications for the future of entertainment, virtual reality took its first big leap toward finally becoming a permanent part of mainstream gaming, cinema, and media in general as IMAX opened their first public VR Centre.

    Not Unlike other VR Arcades that are starting to open around the world, Imax gives the users plenty of options to select their desired experiences and then leads them to staging areas where they are immersed in the gaming/ride experience. While I have not had the opportunity to experience the facility first hand, it definitely seems Imax spared nothing when creating futuristic, space-age like entertainment chambers. One thing I really like about this layout is that it encourages third person participation or rather “observation”. Folks can observe the action either behind barrier half walls or through observation monitors.

    All of the experiences available to the facility were produced by third-party production studios. Includes tiles are Star Wars: Trials On Tatooine, John Wick Chronicles, Eagle Flight, Raw Data, The Walk, Rabbids VR Ride, Knockout League, Archangle and Star Trek: Bridge Crew.

    The article’s author, Mark Hughes, observes how this will easily catch on to the mass market and be used not only for games but for live sporting events, concerts and other events participants are not able or will to participate in directly. Another interesting application I had not thought about is these VR experiences could compliment cinematic movies. By releasing at the same time as the film, the experience could empower the participant to become part of the action in the film and either re-act the moments of key excite or even re-create their own outcomes.

    Rob Lister, Chief Development Officer at IMAX foresees not installing these experiences inside IMAX theaters but in-conjunction with them. They realize there is plenty of available and unused retail space available for the taking. People want external, social experiences. IMAX intends to create a very stylized brand that consumers will learn to recognize.

    IMAX has big plans for expanding their VR facilities around the world. They have raised a $50M fund with industry partners to build 25-30 facilities over the next 3 years. The emphasis will be on AAA content, including prominent Hollywood studio content. However, they are not going to focus solely on film content. They anticipate that gaming will be huge in this space and that is another major category they will be pursuing with companies such as Skydance and Ubisoft.

    It would definitely appear the race for Immersive Experiences is heating up. Will the front runners grow to be market giants or will they be pioneers who get shot from the back? From now it’s too hard to guess. For now all I can advise is get your VR headset, go off to your favorite VR Arcade center and have a good time.

  • Immersive Experience Market Heating Up

    Immersive Experience Market Heating Up

    I just read an article from the New York times, “With New Invention, VR’s Potential for Magic Gets Real“. It is an interesting article that gives a little background information about The Void, in Lindon Utah , and it gives a quick introduction of what else is going on in this new industry.

    The article goes on to expose some financial data that I have not seen elsewhere. The article claims The Void’s Ghostbuster Experience at Madame Tussauds New York has sold more than 43,000 tickets since July, which translates to nearly $900,000 in revenue. Up until this point, The Void has been funded by Ken Bretschneider who has already invested millions of his own into the endeavor; (Rumored $12-$15 Million). The Void is now working with the Raine Group, a merchant bank known for its investment in Vice and ties to the William Morris Endeavor talent agency, to raise expansion funding. There are also rumors about mall owners and theme park operators.

    The Void also sees itself as a new draw for dying malls, where anchor stores have been closing. Multiplexes, many of which are overbuilt, could convert auditoriums into stages. Film companies, eager for new ways to market movies and keep franchises alive between chapters, could turn to the Void as well.

    The competition in this arena is building as well. Last week, Imax said it planned to open six V.R. centers this year, some in partnership with AMC Theaters and Regal Entertainment, at a cost of up to $400,000 each, not including real estate. Last December, her in good old Orlando, Zero Latency opened its first installation. I have yet to encounter numbers associated with this arrangement.

    The competition in this new arena is building.  Last week, Imax said it planned to open six V.R. centers this year, some in partnership with AMC Theaters and Regal Entertainment, at a cost of up to $400,000 each, not including real estate. “Virtual reality is a complex ecosystem that’s in need of a jump-start, and we’re here to provide the spark,” said Rich Gelfond, Imax’s chief executive. Also announced last week was Dreamscape Immersive, which hopes to open its first center dedicated to virtual reality experiences in the fall. It has cobbled together $11 million in funding from companies like 21st Century Fox, Westfield Corporation and Warner Bros. Mr. Spielberg is also involved.

    The Void is fairly confident it will be able to stay a leader in this medium due to its three year lead exploring this new technology. I think they may have a point. This is a brand new medium in the realm of trans-media storytelling. All the rules are different and must be explored. The Void has a talented team of form VFX people and stage magicians. Luckily, iMyth is also endowed with talented individuals with considerable experience. With its first prototype, “The Courier”, iMyth now has a foundation with which it can start learning and mastering the nuances of this new field.

  • The Void Enters 2017 With Promises!

    The Void Enters 2017 With Promises!

    An interesting article was just posted on Upload VR called, The Void Upgrades Display, Aims For 20 Installations This Year.

    This is an interesting article and it seems to raise some very valid concerns. The article claims that the Void is the first commercial installation to employ free-roaming in an immersive experience. This however is not true. Zero Latency already has opened their first facility in Orlando. Similarly, Halloween Horror Nights in Orlando offered an immersive experience which utilized Mobile VR. The Void’s Madame Tussauds Ghost Busters Experience was a fantastic step in the right direction. However The Void needs to keep things moving.

    The article states The Void employs over 100 people. That is a lot of people working for a company that doesn’t really have a product yet. Jim Jensen is a charismatic speaker. I had an opportunity to hear him speak at the Orlando IX back in October. He presents a tremendously bright vision for the future. However, I could not help but think some of his prediction and claims to be slightly outlandish. I’m sure most people unfamiliar with VR technology accepts what he claims without question.

    In addition to an improved headset along with 20 installations for 2017, the Void has a lot of promises to uphold. The claims that Jim Jensen are making are motivating and exciting for sure. However the cynic in me keeps saying, “I’ll believe it when I see it.” For the entire industry of Immersive Experiences, I hope his claims are true. If they are not, then The Void’s  shenanigans will only go down at as black eye for all immersive VR.