I suppose this was inevitable. Not only are location based immersive experience sweeping the the American country-side but it seems as if the fever is also catching abroad. VR Arcade are very [...]
I guess I’m just being a geek here. I would not normally create a posting like this but I think it is just so cool. It’s very hard to understand just what the Steam VR lighthouses are [...]
After what seemed to be an almost two year wait, the Void has finally opened their doors in their home Utah location. I have yet to sample any of The Void’s experiences. I have read there [...]
According to Greenlight, more than 65{76c5cb8798b4dc9652375d1c19c86d53c1d1411f4e030dd406aa284e63c21817} of all VR revenue will come from headset sales this year. The anticipated revenue from VR [...]
I knew there were going to be many players in the immersive experience industry. I just didn’t expect so many with quality product and coming from over-seas. Look out Void, Dreamscape, Zero [...]
In an article posted by Road to VR, Once a Pioneer of VR in Theme Parks, Disney Aims for AR This Time Around, Disney’s CEO, Rob Iger gives a message to the amusement industry about Diney [...]
Yesterday, HTC Vive Senior Engineer James Xiong posted a Vive IK Demo on GitHub, which includes a reference source code and a Unity Demo. Too bad it was not for UE4 but methinks this can be [...]
This posting is really to help keep track of numbers which will be used to structure iMyth’s budget and business plan. From an article posted by Upload VR, IMAX LA VR Center Sees 15,000 [...]
Up until this point, there has not been much information about the LA startup, Dreamscape Interactive. The Dreamscape history was revealed slightly from a Forbe’s Article, [...]
A couple of months ago, iMyth created a rough prototype of its immersive experience. One of iMyth’s key components is physical props and sets. We integrated very inexpensive props and sets [...]