I have been ranting about Location Based VR Experiences for the last few years and it seems as if the business model is starting to gain traction. In a Road to VR article written by Greenlight [...]
I just bumped into an interesting article today written by Ian Sherr for CNET talking about his experiences with VR Arcades. VR Arcades are very similar to what iMyth is trying to create. The big [...]
I received some bitter sweet news today from the folks at Valve Software. After much anticipation, the engineers at SteamVR have found a way to create a cheaper, more versatile Lighthouse [...]
I suppose this was inevitable. Not only are location based immersive experience sweeping the the American country-side but it seems as if the fever is also catching abroad. VR Arcade are very [...]
I guess I’m just being a geek here. I would not normally create a posting like this but I think it is just so cool. It’s very hard to understand just what the Steam VR lighthouses are [...]
After what seemed to be an almost two year wait, the Void has finally opened their doors in their home Utah location. I have yet to sample any of The Void’s experiences. I have read there [...]
According to Greenlight, more than 65{76c5cb8798b4dc9652375d1c19c86d53c1d1411f4e030dd406aa284e63c21817} of all VR revenue will come from headset sales this year. The anticipated revenue from VR [...]
I knew there were going to be many players in the immersive experience industry. I just didn’t expect so many with quality product and coming from over-seas. Look out Void, Dreamscape, Zero [...]
In an article posted by Road to VR, Once a Pioneer of VR in Theme Parks, Disney Aims for AR This Time Around, Disney’s CEO, Rob Iger gives a message to the amusement industry about Diney [...]
Yesterday, HTC Vive Senior Engineer James Xiong posted a Vive IK Demo on GitHub, which includes a reference source code and a Unity Demo. Too bad it was not for UE4 but methinks this can be [...]