Author: Chris

  • Interview with Jeff Wirth

    • Not so much expert on immersive as interactive
    • Engage the audience in co-creator role
    • Implied Story
      • Audience is generating story
      • Guests are generating story
    • Role of Interactor is CRITICAL
      • Humans are better informed
      • Only they have the understanding of the capacity of other humans
    • Children do it best
      • They can fully engage in any world they want
    • It’s not so much a “suspension of disbelief”
      • Its really an investment of belief
    • Implicative Technologies
      • “sound”
      • “Smell”
      • communicating in ambiguous terms and allowing immagination to fill in all of the blanks
      • “reading” is an implicative activity
      • avoid the explicit
      • The audience becomes participants in the co-creation of reality
    • The spectrum if interactivity is a personal and aesthetic choice
      • However, if the experience is tailor made to the individual then it becomes a risk of becoming a “google Search”
      • The experience becomes bland, un-exciting and unchallenging
      • The individual does not grow
      • Things from outside become less valued
      • The experience becomes a “MonoCulture”
        • individuals needs are not addressed
        • Can’t grow
    • Objective of interactive experience is to transform
      • Objective of games is to win
      • Objective of Film, novel is to communicate theme
      • Objective of interactive experience is to create an opportunity for transformation
        • Transformation is rarely the same for every individual but that’s OK
        • Creating the “opportunity” for the transformation is where the magic happens
    • Interactivity is not an accident
      • good interactivity needs to originate in initial design
      • Interactivity needs to be included in the early stage\
    • Talk with Ken Ingraham – Interactor training!
  • VRStudio presents at VRLA

    The seatle outfit called VRStudio demonstrated their VR game they are co-producing for Dave and Busters at the VRLA exhibit in LA:

    The full article can be read in the upload VR article called VRCade’s wireless headset action killing zombies. The headset are custom built for the experience are create by a company called TrinityVR.

  • The Void keeps Getting Good Press

    The first Virtual Reality Amusement park keeps garnishing positive reviews so far.

    This latest review by the Tech Insiders paints a very good and interesting perspective.

    Personally I want the Void to be a commercial success and a crowd pleaser. Many investors and other contributors are on the fence, waiting for someone like the Void to sink or swim. Commercial success will open the flood gates.

    An just added from upoad VR is an interview with The Void guys describing what the experience at the Void will be like:

     

  • Redirected Walking

    Here is an interesting technique which can be used to create a much larger experience out of a small space, Redirected Walking.


     

  • First Exposure to “The Void”

    There is a lot of hope riding on this one company. We are all hoping they can really pull things off  since they seem to be one of the leaders in immersive experiences.

    Upload VR just posted its first impression experience of the Void in their article, “We step into the Void”.

    Overall the reviews are positive which are very inspiring! We look forward for new updates to the Void’s experience.

    You go guys!

     

  • Kiya – Legal Application for VR

    Upload VR just posted this legal application for VR, Kiya, Intense Murder-Suicide.

  • Cloadhead’s “Blink” Locomotion System

    I just read an interesting article on Upload VR about Cloadhead’s  “Blink” Locomotion system. I’ll need to study this article further. However, it looks like they are developing a system to allow a user to navigate and move around in VR space without the feeling of nausia or fear of bumping into things. They seem to have a good system which adjust where the user can teleport to and control what their destination orientation will be. This evidently helps ground the player visually.

    Cloadhead will be releasing their game “The Gallery, Call of the Starseed”. We’ll definitely need to check them out. Their concepts may help us with our first prototype.

  • HMD Comparisons

    Upload VR was gracious enough to supply the current specs for all of the HMDs which will be hitting the market in the relative near future.

    [gview file=”https://drive.google.com/file/d/0B0V8G2YE99esZ3cyRk5MclNNMWs/view”]

  • NVidea SDK update

    NVidia has jumped into the VR development fray, big time. As mentioned in this article from Upload VR, Gameworks SDK from Alpha to Beta, NVidia is developing its new SDK platform devoted to the acceleration of the VR experience.

    You’ll need to read the full articles to get he full gist. Some of the improvement in technology include:

    • Multi-Resolution Shading
    • Virtual Reality Scalable Link Interface (VR SLI)
    • Context Priority
    • Direct Mode
    • Front End Buffering

    Exciting developments!

  • Follow the Money

    In my early business experience, I learned that if you want to know what’s really going on, follow the money.

    In an article from Upload Vr, These companies are leading the way, they go over all the big companies doing VR development and how much money has been raised by each. It seems like a huge grab-bag money pit. IT is also very intimidating that if you don’t have the business chops you’ll get eaten alive.

    Here is a quick list of the list companies with the amount of money they have raised:

    • Magic Leap – $542M
    • Matterport – $30->$56M
    • Razer – $50M
    • Jaunt – $35M
    • Improbable – $20M
    • WeVR – $18.6M
    • High Fidelity – $17.5M
    • NOD Labs – $16M
    • Altspace VR – $15.7M
    • Virtuix – $7.5M
    • NextVR – $5M
    • Merge VR – $2.5M
    • Reload – $2M
    • WorldViz – $1M
    • VRideo $1.8M