4 Layers of Interactive Narrative in Games

Check out this new article a created Based on the article Thomas Grip created for his lecture at the GDC.

4 Layers of Interactive Narrative in Games.

I think it is interesting because it may be a methodology to incorporate plot and story into an otherwise barren sandbox. The Crawford engine is plagued by this constant threat. This will always be the responsibility of the content creator. However, if tools and workflows are incorporated to help facilitate this way of thought, the task of creating an open story world with plot can become a reality.

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