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Hyper Textures, Meshes and Skeletal LOD’s

by Blogmeister Meisterblogger | Dec 6, 2013 | Raconteur

Place holder for a much longer blog 🙂

Rewards, Perspective & Time

by Blogmeister Meisterblogger | Dec 6, 2013 | Interactive Storytelling, Raconteur

I’m really bummed. After a long run this morning, I cleaned up and wrote this beautiful blog supporting the topic. I pressed the”update button” and nothing. Everything went away. Thus now I must try to regurgitate what was once very warm in my brain....

New Direction for Raconteur?

by Blogmeister Meisterblogger | Dec 4, 2013 | Interactive Storytelling, Raconteur

While this thought is not new, I’ve had trouble justifying it in the past because of cost considerations. However, a new thought hit me today and it might be a potential solution for getting this show on the road. I have not written about this to this blog but...
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